
Alice Unlimited
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Welcome to Alice Unlimited.
This is a Third Person Shooter controlled by cards, In real Time, no turns... (kinda)
Soon you will control Alice, trying to survive waves of crazy scientists, the more you survive and kill, the more you score.
Base concepts:
* Each card has an action and a direction, using the card will perform the action facing that direction, for example: Shoot Right.
* You recieve 5 random cards, each time you use one of them it gets replaced for a new one.
* There's a timer that counts the "freeze time" a slow motion moment for you to choose a card
* Don't die.
Key Features:
* Shooting, Walking, Punching and Throwing Grenades.
* Enemies that hunt you and punch you (insta kill).
* Increasing enemie waves.
* Ragdolls
Timing is the key.... Have a good game, hope you like it!
Credits:
- Eduardo Ribas, our all-rounder pupil.
- Giovanna Albiero Salles, Character Developer.
- Gustavo Haschich, Programmer and Game Designer.
- Kelsser Thiago, UI designer.
The Game was made using Unity Engine.
All the audios are Royalties Free audio samples, so we opted out from audio since we didn't make them.
- Please download the executable version for better performance and graphics.
- Tip: the enemy don't need to be exactly at the direction you are shooting/punching to be hit, for balancing reasons he just need to be in that direction relative to you (example: if he is at your left and you shoot left you will hit, even if he isn't directly in front of the gun)
* Don't forget to post your highscore in the comments!!
This is a Third Person Shooter controlled by cards, In real Time, no turns... (kinda)
Soon you will control Alice, trying to survive waves of crazy scientists, the more you survive and kill, the more you score.
Base concepts:
* Each card has an action and a direction, using the card will perform the action facing that direction, for example: Shoot Right.
* You recieve 5 random cards, each time you use one of them it gets replaced for a new one.
* There's a timer that counts the "freeze time" a slow motion moment for you to choose a card
* Don't die.
Key Features:
* Shooting, Walking, Punching and Throwing Grenades.
* Enemies that hunt you and punch you (insta kill).
* Increasing enemie waves.
* Ragdolls
Timing is the key.... Have a good game, hope you like it!
Credits:
- Eduardo Ribas, our all-rounder pupil.
- Giovanna Albiero Salles, Character Developer.
- Gustavo Haschich, Programmer and Game Designer.
- Kelsser Thiago, UI designer.
The Game was made using Unity Engine.
All the audios are Royalties Free audio samples, so we opted out from audio since we didn't make them.
- Please download the executable version for better performance and graphics.
- Tip: the enemy don't need to be exactly at the direction you are shooting/punching to be hit, for balancing reasons he just need to be in that direction relative to you (example: if he is at your left and you shoot left you will hit, even if he isn't directly in front of the gun)
* Don't forget to post your highscore in the comments!!