Metroid meets tamagotchi in dystopia/cyberpunk setting. In a town full of hostile androids, you have to keep alive a mysterious girl on a throne in the church and free her from this place by deactivating four nodes. Explore the town, fight enemies and take good care of the girl.
the art and music is really good! the gameplay is a bit lackluster though, the animations are slow and unresponsive, and the collisions are buggy, especially with melee. Jumping onto platforms also didn't seem to work sometimes.
The atmosphere was really great, but the gameplay needs some polishing.
Pretty cool game! I played until the world blew up. I think i may have caused that due to my obsessive devotion to an idle goddess, but I can't be sure.
What incredible art and music! I'm a cyberpunk fan so I'm a suspect to talk. But I thought the game was a little too easy. I almost did not use the weapon at a distance, and I finish the game without visiting the girl. I think the "tamagotchi" side was not very clear.
Great game, I searched specifically for you (@aihasto to be more specific) after your last LD entry which I absolutely loved. So, this one is great too and I really like it - the atmosphere and feeling of the game is awesome (is the city really burning more and more?!)
Incredible art! It was incredible alone and it set the mood really well. The game fit together really really well. No complaints there. The only issue was that the application of the theme is really just interpretation, it doesn't feel like there were any considerations made game-wise.
Very good pixel art! Nice musics! The principle works really well! At the level of history and principle it makes me think of the "shadow of colossus" (without the boss). Love that game!
When I saw a Bandcamp link on your submission, I immediately had a good feeling, and man my guts were right ! From the amazing pixel art to the soundtrack and sound effects, this is an aesthetical gem, the likes of which you do not often see in a game jam !
Gameplay-wise, I also had a blast, with the game being better balanced than one might expect, and the fighting actually feeling great (I fell in love with the feel of the axe !). A really really great take on classical metroidvanias ! Are you guys perchance fans of pandora's tower ?
Thank you everyone for your kind worlds! I agree about polishing gameplay and hope we get to improve it someday.
@JLV Yes, at least two of us from the team love this game, i even considered more monstrous girl, but we wanted to try something not so similiar to style of pandora's tower
Liked the pixel art but hated the controls! And dont get why I have to switch between weapons and, not just have two buttons that to each do an attack! I dislike having my hand so low on the keyboard, it felt off, and irritated my wrist, and why not just have it up close to qwerty! Last thing, but when I tried to get onto the elevator when you down on bottom floor, then you can't just walk in too it if you're going in from the left, and I didn't make it in time to rescue her! Sorry it's not because I didn't like your game but I just didn't see anyone else mention any off my concerns so I would like to inform you!
Nice job with the aesthetics and the animations and responsiveness of the controls felt good and fluid. Music set the mood quick nicely. I did have a little troubleshot with the change weapon mechanics and I died really quickly at the end. I think the enemies were missing some knock back damage since my melee range is so short and my range weapon is dry. Still, neat game
Fantastic sprite work and animations :) Camera movement is a bit weird when you turn sharply, but other than that, mechanics feel good! When zombies hit you, perhaps it would be cool if they knocked you back a bit, since it happened too often to me that I'm standing in the same place as the zombie and I'm unable to hit them, but they can hit me.
Man, the art of this game is amazing. Everything is placed exactly where it's supposed to be. Amazing job, I'll definitely follow you
As a small critic, I would tweak the color palette so that the enemies don't merge with the background. There was not enough contrast there. Anyways, amazing job!
Very interesting concept and nice world building, I liked exploring your city and the art was very pretty. I'm not sure I understood the game goals though, the controls were a bit clunky and the character unresponsive at times.
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27 Apr 2018, 15:00
That was some of the best art I've seen so far - loved it. The music also really hit the spot - great work!
This can and need to be a full game. (It's all ready one, but you get me).
#### POSITIVE - Really good feeling and the dark mood of everything - The graphics are really nice. - The close range combat was good. - Clear objectives and world map had a good size.
#### OBSERVATION - The pistol work with the resourse you need to collect, at the first I don't get it... So maybe it's my fault. But, even then, I think some others has that issue.
I'm afraid I can't really tell what to do to win? I think I activated all four nodes, and then the resources in the top-right corner ran out so I died.
But this game is really polished -- good graphics and gameplay.
The title music offends my ears slightly with the way it goes almost completely silent at places.
the pixel art is awesome and sets, together with the sound design a very good mood. combat felt kinda strange at some points but works for me and wasn't to hard, especially with the points to reload health
Comments37
The atmosphere was really great, but the gameplay needs some polishing.
Keep up the good work!
Gameplay-wise, I also had a blast, with the game being better balanced than one might expect, and the fighting actually feeling great (I fell in love with the feel of the axe !). A really really great take on classical metroidvanias ! Are you guys perchance fans of pandora's tower ?
@JLV Yes, at least two of us from the team love this game, i even considered more monstrous girl, but we wanted to try something not so similiar to style of pandora's tower
Everything is placed exactly where it's supposed to be.
Amazing job, I'll definitely follow you
As a small critic, I would tweak the color palette so that the enemies don't merge with the background. There was not enough contrast there. Anyways, amazing job!
#### POSITIVE
- Really good feeling and the dark mood of everything
- The graphics are really nice.
- The close range combat was good.
- Clear objectives and world map had a good size.
#### OBSERVATION
- The pistol work with the resourse you need to collect, at the first I don't get it... So maybe it's my fault. But, even then, I think some others has that issue.
[x] Save her
Nice work, really enjoy this.
But this game is really polished -- good graphics and gameplay.
The title music offends my ears slightly with the way it goes almost completely silent at places.
Regarding the gameplay that's not my personnal preference - but I took fun to play it - so well done :slight_smile:
The graphics are really cool and the world extense enough to keep on exploring.
Cool entry!
You game has the potential of a full game !
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape