Caribbean Trains

Pirates x Trains what could go wrong?
Controls
- WASD/Arrow keys + shift- Space - Switch car(train segment) selection
- Q & E - Fire Left & Right (Hold before release to increase the distance)
- X - Drop selected car

Comments14

minibobbo25 Apr 2018, 02:24
I enjoyed the game and had fun driving around and sinking ships. I LOVE this idea.
Unfortunately I found it really difficult to steer the train (ship?). Especially once I sunk the second ship and my train extended a ridiculous length. It just got harder and harder to control.
I loved the graphics and the overall feel of the game. I just wish I had some more control over what was happening. Nicely done!
Unfortunately I found it really difficult to steer the train (ship?). Especially once I sunk the second ship and my train extended a ridiculous length. It just got harder and harder to control.
I loved the graphics and the overall feel of the game. I just wish I had some more control over what was happening. Nicely done!
kleinzach25 Apr 2018, 02:35
Great concept, very original and strange. I love the way you handled the visuals. I wish there was some more reason to keep going, but I enjoyed it quire a bit. Also, it felt like enemy boat-trains should be firing at me. They rammed but that didn't seem to do much.

kromeboy25 Apr 2018, 02:38
That's a funny idea and a potentially great mechanic for a variation on the ship combat genre. Is good for a jam game but with a little more effort it could become something complete
shaw25 Apr 2018, 02:40
This one is actually my favorite game so far! The concept is genius, the sounds are really great and the graphics just fit the mood so well. Good job!

MacDoom25 Apr 2018, 02:42
Super Wacky!
Anyway, more than 2 genres feels like 2 thematics combined. It doesnt fall to far from a pirate ship battle simulator. The graphics looks great!
I missed a soundtrack... western-pirate is sure a hard combination to nail but could be EPIC!
Nice work!
Anyway, more than 2 genres feels like 2 thematics combined. It doesnt fall to far from a pirate ship battle simulator. The graphics looks great!
I missed a soundtrack... western-pirate is sure a hard combination to nail but could be EPIC!
Nice work!
sohakes25 Apr 2018, 02:43
I liked it, it's a very creative idea. It could work on those .io games, too, with many ships and you stealing their cargos (that shoot). I think the controls were a little unresponsive, it didn't seem to turn sometimes, not sure if I was doing something wrong. But overall quite cool.
broken-matrix25 Apr 2018, 02:44
I don't think the fire buttons worked but the graphics are pretty cool.
adhesion25 Apr 2018, 03:06
Interesting concept & good presentation! The stylized graphics & ocean audio really add to the vibe. I like the idea but in practice maneuvering the ship was pretty difficult and a bit frustrating. The controls took a few minutes to get used to, and I wasn't sure why my cars after the first one wouldn't fire? Was there any point to picking up more cars? The difficulty was a bit all over the place too, the first ship I encountered completely crushed me then the next couple conveniently rammed themselves into my shooting car and sealed their fate :P Still pretty cool, nice work!

Bodaciouslycrazy25 Apr 2018, 03:22
Simple and fun! The graphics are super neat too. The reflections off the water are a nice touch.
I do have some criticisms though.
First off, the physics can interfere with the controls. If you are hauling a large number of cars and you try to turn, the physics will try to resist you turning.
Second, The gameplay is just a tad slow. I realize ship games are normally slow, but the slow pace made me lose interest quickly.
Lastly, STICKY KEYS. This is not a real complaint, but I found myself tapping shift a lot, and it kept trying to turn on sticky keys. ghaliroughaelighueg
Still, well done! :)
I do have some criticisms though.
First off, the physics can interfere with the controls. If you are hauling a large number of cars and you try to turn, the physics will try to resist you turning.
Second, The gameplay is just a tad slow. I realize ship games are normally slow, but the slow pace made me lose interest quickly.
Lastly, STICKY KEYS. This is not a real complaint, but I found myself tapping shift a lot, and it kept trying to turn on sticky keys. ghaliroughaelighueg
Still, well done! :)

hadesfury30 Apr 2018, 11:34
Really good game .. perhaps need a little bit more indicator .. good job
bitsandcrafts1 May 2018, 14:13
yarrr!

Jupiter_Hadley13 May 2018, 14:44
Neat boat-trains! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=WIle2FLl2RM

cristiano.m.garcia13 May 2018, 20:37
Very beautiful art and a little slow gameplay. Congratulations!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape


My only concern was the controls were a bit floaty, hard to turn. (But I guess they probably have the worst qualities of both boats and trains!)