Yay, it's fun! But it also requires so much RAM (like any Unity WebGL game does -_-). So shiny cat's face, looking at it made me forget all of my troubles. =)
Nice idea, it's satisfying seeing the cat bounce around. It felt like the game almost played itself! I didn't feel like I had much agency over the direction of the cat. Nice rainbow tail though!
It's certainly a cute, fun little game, if a little bare-bones, but I don't like the sound design at all. It sounded like the lead piano was out of tune, or playing a completely different scale to the rhythm one.
Nice colorful/friendly art style! The rainbow trail is a nice touch. I also thought the music suited the game nicely. Would have liked to try it with the rogue-like mechanic but jam timeframes are tough! One suggestion for the trail - when the cat teleports you should use .Clear() on your trail renderer so the trail doesn't draw from the old position to the new position. Nice submission!
Cool! I always like playing physics-based games. I like how you have just enough control to move in a general direction but you need to take the physics into account too - there were some cool moments where I was able to build up enough momentum to get yarn that previously seemed out of reach. My best score was 28. Nice work!
Good job. I would like to see how rouge-like would have been incorporated into it. Bouncing around was fun and I liked the music a lot. I though the exciting piano music was kind of funny with the rainbow cat game.
Very cute and entertaining game! Only two critiques from me:
- Some times the yarn text in the top left is tough to read. Maybe put a light colored panel behind it, or give it a light colored stroke for readability. - The camera is pretty rigidly locked to the character. This can get jarring when going through the gauntlets. Maybe smooth out the camera a bit so it is not a 1:1 lock on the character.
Comments11
- Some times the yarn text in the top left is tough to read. Maybe put a light colored panel behind it, or give it a light colored stroke for readability.
- The camera is pretty rigidly locked to the character. This can get jarring when going through the gauntlets. Maybe smooth out the camera a bit so it is not a 1:1 lock on the character.
Nice work!