Nothing is what it seems, and we can't trust reality. In theory any two game genres can be combined. To truly achieve enlightenment, one must traverse the hyper-realms of genre-spaces to discover combinations that are truly incompatible. Today we will experience such an awkward combination: Point-and-Click and still life. Inherently paradoxical, impliticly useless. Or is it? Pick your platform and good luck!
SPOILER ALERT: If the game left you feeling lost and confused and you are looking for closure, I briefly explained my thoughts and intentions behind the game in this blog post. However, proceed at your own risk: if you liked the game for being mysterious and confusing, this blog post might ruin that for you!
This game was meant to be a compo entry but then I accidentally used all kinds of other people's resources which obviously is against the rules. I submitted it as a jam entry but didn't make any changes on the third day.
Controls
- WASD/arrow keys to walk - Mouse to look around - Sound for story indicators, so turn it on and pay attention! :-)
Known bugs
- On windows the mouse pointer remains visible. Sorry for the inconvenience. - Mouse speed can be crazy high with touch pads. Using a regular mouse solved that for me - Very sometimes in the dark intro screen the game freezes. Only had that happen to me once on linux, never on windows. If that's the case just kill the game and restart it.
About the game and author
This game was made with unity in the weekend of 20-22 april 2018 for Ludum Dare #41. The theme was "Combine two incompatible genres". The author is Bob Rubbens and can be reached via bobrubbens at gmail dot com or on his website https:/www.plusminos.nl.
This was an interesting game, I loved the environment changes as you went on and the puzzles weren't TOO difficult to solve. I was unsure in some places what I was supposed to be doing but I still managed to figure it out thanks to the environment not being overcrowded.
Nice and unique game entry. I managed to reach the end of the game, although I am not really sure how (and I really like that).I had a big WTF moment a few times but that is not a bad thing. Well done.
Man, the environment just made me jump off my chair hahahahah
Nice game, loved the ambience and the Puzzles. can't understand the game at all, but i think that is this what make it so enjoyable, the fact that you dont have all the answers. Congratulations man :D
This is a very provocative, surreal game. I really enjoyed my time with it. I constantly felt like I wasn't sure what was going to happen next. I'm not sure if there's necessarily a meaning to it, but I enjoyed the experience none the less. I am familiar with the painting the title references, so maybe I'll figure out what it all means eventually. In any event, excellent work!
Without reading the description and all, it's very difficult to understand. I ended the game but I don't really understand how and why ? But after reading your posts it is a pretty good idea with a good potential :)
Cool entry, good job :thumbsup: As you use Unity3d you could generate a Web GL build and deploy it on a platform like itch.io to make it playable in web browser, it would make your game playable by more users :video_game:
I think you really nailed the mood with that sound design. The changing name plates steered the player in enough of a direction so the puzzles didn't feel unfair or anything. Sometimes with these games you feel that you're just trying stuff randomly to get a reaction, I think you managed to avoid that pretty well. Very cool!
It is a good idea but I think it is not well implemented. Also I have to say that I prefer 1 experimental game like this over 1000 generic "more funny" games.
This game is incredibly surreal and definitely unique. I loved the environment changes-- they certainly gave me more than a few WTF-moments! It feels a bit like a horror game, but without the horror and with more surrealism, if that makes any sense. (I mean, I don't really know much about art genres-- I'm not much of an art person.)
Comments20
Nice game, loved the ambience and the Puzzles. can't understand the game at all, but i think that is this what make it so enjoyable, the fact that you dont have all the answers. Congratulations man :D
I ended the game but I don't really understand how and why ?
But after reading your posts it is a pretty good idea with a good potential :)
Edit: @nidup Looks like the webgl export in linux is broken at the moment :(
Really great !
Bravo (comme on dit chez nous :wink:)
It feels a bit like a horror game, but without the horror and with more surrealism, if that makes any sense.
(I mean, I don't really know much about art genres-- I'm not much of an art person.)