Compute and Compile

Compute and Compile

This game is from ldjam.com, which is currently unavailable.
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overall: 3.37
fun: 2.90
innovation: 3.29
theme: 3.60
graphics: 3.82
audio: 2.89
humor: 2.47
mood: 3.08

There is a computer connected to your network. It does not like you.

Instructions for this Turn-Based Real-Time Strategy Game:


* Camera Movement:
* Edge Scroll
* Arrow Keys
* Hold Middle Mouse Button or Ctrl and move the cursor in the direction you want the camera to move

* Turns:
* Issue commands, build units, plan tactics, then click next turn.
* After you click next turn you can't issue commands and select units or buildings until the turn is over.

* Unit Selection:
* Click on unit
* Box select
* Hold Shift to add to selection

* Issuing commands:
* Right click: move selected units or set a rally point for buildings.

* Building Placement:
* Select idle workers, place a building on the map they should go to the spot.
* Workers are consumed when entering the area of the "blueprint".

* Economy:
* Workers mine RAM then they return resources to the CPU. So you should assign them to it(RAM).
* The more workers you have the more I/O you are going to earn. Unless you have too many then they will get in each other's way.
* I/O lets you build, so naturally you require more.
* Queuing many units to be built is not the greatest idea.

* Units:
* Cycle: Worker unit.
* UDP Packet: Melee unit. Additional damage against buildings but unit is consumed. Once they see the enemy they don't care about your commands.
* TCP Packet: Expensive ranged unit. Can move while attacking.
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