Crux Swarm

Crux Swarm

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overall: 4.01
fun: 3.95
innovation: 3.77
theme: 3.73
graphics: 4.38
audio: 4.12
humor: 2.64
mood: 3.99

About


Crux Swarm is a metroidvania tower defense game. Activate cores to gain new
abilities. Defend the cores from enemies or you'll lose your abilities - and
your only chance to escape.

Media


https://www.twitch.tv/markopolodev (ldjam41 vods here)

https://twitter.com/markopolodev

Development Timelapse


https://youtu.be/q9Y3624VRsY

Changelog

I've made some bug fixes and minor improvements to the game. The git commits should be pretty clear if you'd like to verify them :thumbsup:

* 0.2
* added hint about falling faster using the down button
* fixed an awful awful awful bug that soft-locked the game if you started to charge a core, stopped charging that core, and then that core was reduced to empty by enemies. The game treated this situation as a de-activation even though the core wasn't activated.
* 0.1
* Added Arrow Key support!
* removed a bunch of unused lossless audio files - cut the download size to roughly 1/3 the original :smile:
* fixed ui alignment issue where the tower symbols didn't line up with their corresponding numbers
* moved core labels so they didn't overlap terrain
* fixed a bug where sometimes two tower symbols appeared to be selected
* reorganized player movement code (no functional changes, purely for my own sanity)
* fixed a bug where towers still had the explosion buff when starting a new game after finishing the game
* lots of minor hints have been tweaked (trackpad discouragement, clarity on cursor-as-crosshairs, etc.)
* jump overrides the "down" key, so you'll always rise when holding up (assuming you're not shooting)
* buffed aoe slow towers since they were not very helpful previously
* removed "too many towers" debugging message that was spamming the console :smile:

Tools & Stuff


* Aseprite
* Godot
* Sunvox
Found a bug?
Tell us on Discord