
Crux Swarm
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About
Crux Swarm is a metroidvania tower defense game. Activate cores to gain new
abilities. Defend the cores from enemies or you'll lose your abilities - and
your only chance to escape.
Media
https://www.twitch.tv/markopolodev (ldjam41 vods here)
https://twitter.com/markopolodev
Development Timelapse
https://youtu.be/q9Y3624VRsY
Changelog
I've made some bug fixes and minor improvements to the game. The git commits should be pretty clear if you'd like to verify them :thumbsup:* 0.2
* added hint about falling faster using the down button
* fixed an awful awful awful bug that soft-locked the game if you started to charge a core, stopped charging that core, and then that core was reduced to empty by enemies. The game treated this situation as a de-activation even though the core wasn't activated.
* 0.1
* Added Arrow Key support!
* removed a bunch of unused lossless audio files - cut the download size to roughly 1/3 the original :smile:
* fixed ui alignment issue where the tower symbols didn't line up with their corresponding numbers
* moved core labels so they didn't overlap terrain
* fixed a bug where sometimes two tower symbols appeared to be selected
* reorganized player movement code (no functional changes, purely for my own sanity)
* fixed a bug where towers still had the explosion buff when starting a new game after finishing the game
* lots of minor hints have been tweaked (trackpad discouragement, clarity on cursor-as-crosshairs, etc.)
* jump overrides the "down" key, so you'll always rise when holding up (assuming you're not shooting)
* buffed aoe slow towers since they were not very helpful previously
* removed "too many towers" debugging message that was spamming the console :smile:
Tools & Stuff
* Aseprite
* Godot
* Sunvox