
Crystal Library
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
WASD - movement
SPACE - interact
@ongomato - music, sfx, sprites rendered from 3d and title screen.
@rosik - additional sprites.
@goplite - programming and putting it all together in unity.
I didn't like much the theme of the current Jam, and to be honest I made something I wanted to do for a while.
Consider it Roguelike/Topdown + Horror blend.
A lot of time was put into AI navigation and it's combination with random room generation.
There are also random door - buttons links, so you can explore and try to open some doors, while being hunted by evil crystals.
This jam was actually pretty fun for me, I tried to make something difficult and at the same time the thing I wanted to do.
Thanks to my friends who helped with sprites, sounds and music.
And again, check out our music maker's page(who have also syntesised the beautiful crystall noises and other sfx):
https://soundcloud.com/ongomato**
And we already set a pretty high highscore(game was a bit laggy at the point there were 7 crystalls in game).
Changelog
Version 1.0.1:
Added dark spot below player character for better contrast with floor.
Version 1.1:
Fixed some pathfinding bugs, crystall shouldn't bump into walls indifinetily on some spots now.
Fixed crystall looking away and being "dizzy" for some time after spawn.
Fixed tutorial text getting out of screen.
Adjusted physics, so now you cant shove yourself behind most of the bookshelves.
There is some problems with texture support on some versions of WebGL, so try out standalone version if you see a black screen in the Web version
SPACE - interact
@ongomato - music, sfx, sprites rendered from 3d and title screen.
@rosik - additional sprites.
@goplite - programming and putting it all together in unity.
I didn't like much the theme of the current Jam, and to be honest I made something I wanted to do for a while.
Consider it Roguelike/Topdown + Horror blend.
A lot of time was put into AI navigation and it's combination with random room generation.
There are also random door - buttons links, so you can explore and try to open some doors, while being hunted by evil crystals.
This jam was actually pretty fun for me, I tried to make something difficult and at the same time the thing I wanted to do.
Thanks to my friends who helped with sprites, sounds and music.
And again, check out our music maker's page(who have also syntesised the beautiful crystall noises and other sfx):
https://soundcloud.com/ongomato**
And we already set a pretty high highscore(game was a bit laggy at the point there were 7 crystalls in game).
Changelog
Version 1.0.1:
Added dark spot below player character for better contrast with floor.
Version 1.1:
Fixed some pathfinding bugs, crystall shouldn't bump into walls indifinetily on some spots now.
Fixed crystall looking away and being "dizzy" for some time after spawn.
Fixed tutorial text getting out of screen.
Adjusted physics, so now you cant shove yourself behind most of the bookshelves.
There is some problems with texture support on some versions of WebGL, so try out standalone version if you see a black screen in the Web version