Nice work! The first time it swapped to 1st person I smiled so big! You did a great job making the transitions/screen rotation very fluid, too. Congrats on the game, GG!
Really enjoyed this idea, it really works. The destructible environment is really satisfying and looks great.
One thing I think could improve the gameplay is if the two sides could never actually get next to each other (e.g. they were always divided by a cliff or trenches, or even if they just weren't allowed to move within n tiles of an enemy piece), so they always had to position their pieces behind cover with vantages to shoot from.
Good work. I played a round versus myself. The first time part of the environment was destroyed, I smiled and went on to destroy everything. : D The explosion effect looks really neat. I did not like the mouse did not snap to the game. Makes it hard, to aim where you want.
Nice work. The only thing that I hate is that I can't aim backwars and the mouse is still visible when aimming. But is not frustrating at all. Keep up the good work!
This is a nice approach to the theme. I love the idea, the graphics and audio. I wish that you created a 1 player mode with AI so I wouldn't have to play with myself. Overall great job on the game1
Really nice and easy to pick up, fun to play, lots of variety!
I had similar WebGL mouse capture issues with my game; it can be really finicky.
Graphics were nice and clear and extremely easy to read; I'm really impressed with the presentation in general. Also the destruction was a really nice touch!
Nice job, a tactical 3D FPS that works well. It remind me of Worms, I totally can see having a lot of fun with this type of game, just need more variations and polish.
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One thing I think could improve the gameplay is if the two sides could never actually get next to each other (e.g. they were always divided by a cliff or trenches, or even if they just weren't allowed to move within n tiles of an enemy piece), so they always had to position their pieces behind cover with vantages to shoot from.
Outside of that it was a really fun game.
I fixed this in the post-jam downloadable version. I didn't update the web version because that would be against the rules/spirit of Ludum Dare.
Thanks for playing!
I had similar WebGL mouse capture issues with my game; it can be really finicky.
Graphics were nice and clear and extremely easy to read; I'm really impressed with the presentation in general. Also the destruction was a really nice touch!
Could be really nice with a bit more polish and choice of weapons etc.
interesting.