Danmakoïd - Bullet hell metroidvania

Danmakoïd - Bullet hell metroidvania

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overall: 3.81
fun: 3.82
innovation: 3.48
theme: 3.73
graphics: 3.82
audio: 2.88
mood: 3.29
Hello and thank you for picking and playing Danmakoïd!
It is a solo gamejam project made for LD41 compo, in 48 hours.
Jam theme was "Combine two incompatible genres". I went with a mix between a metroidvania and a danmaku (bullet hell), hence the portmanteau name!

A shoot'em up with upgrades, exploration and a bit of backtracking!

Difficult, puzzling patterns!

Power creep! Blaze your way through lategame, and defeat the alien queen!

It is very hard and might require you multiple tries.
Be methodical, clear rooms and plan your upgrade route to make it the safest until the last boss.

I hope you will like it!

HOW TO PLAY
==========
wasd/arrow keys - move

space(hold) - shoot (once you have the upgrade), you cannot turn around when shooting.

Game over might not display correctly, if this is the case, press Enter to retry, Esc to quit.
Do not press escape (pause) outside of the game over or end screen, this will freeze your game!

WHAT DO I DO?
=============
Explore, grab any ship upgrade you find and hunt the alien queen down!
You cannot shoot or turn around before first finding the upgrades.
Your weakpoint/hitbox is a circle located on your cockpit. If you clear a midboss room you will regenerate one life.
Figure out which route is the safest for you and you might be lucky enough to meet her majesty!
The game allows for sequence breaking and speedrunning, especially if you manage to find the 3 secret rooms!

HOW WAS THE JAM?
================
I tried using an upside down workflow in order to evaluate how much time asset creation takes me. Assets first, risky and weird but fun!
Needless to say I got late on schedule, as planned :p
As you will have noticed, some stuff is missing: no music, lack of a good looking background and UI, and sound effect volume is all over the place!
I am happy with what I got though, working on the level design was especially fun!
I hope you will enjoy the game besides its flaws!

WHO ARE YOU?
===========
My nickname is Talops, I am a belgian technical artist student (jack of all trades with shader magic!), currently in the 3rd year of my Bachelor and undergoing an internship.
I love hard games in general, and especially input/movement-heavy ones. My adoration for the metroidvania and bullet hell genres are what inspired me to make this one!
Drop me a tweet! -> talopsit

Coming soon (Separate post-jam v2)
====
Music, better feedback, a decent UI, backgrounds, more sounds, bugfixes, balance (less in-your-face stuff when entering a room)!
Found a bug?
Tell us on Discord