DiscoSpy
Welcome to the disco! :spy::dancer:
*While she enters an ultra-secure scientific complex to foil the plans of a malicious organization, a spy must face a surprising opponent: her irrepressible desire to dance.*
*DiscoSpy* is a Stealth/Rhythm 2D game. You have to avoid guards, security cameras and lasers. The whole complex diffuses disco music, which is your main weakness. If you get too much into the groove, you will have nothing left but to dance as much as you can to reduce your FUNK Fever.
If a guard catches you, you'll have to restart the level. To avoid getting caught, you can place yourself against a wall, and if you really have to dance, hide in a secondary hallway.
However, if dancing may be dangerous, you'll be able to pass through lasers with your disco skills! (but you can't see them, they're lasers)
LD release
This game is a little prototype we made with as much time as we could spare!
Hope you enjoy it nevertheless, it was quite the party to make, and we all learned a lot.
You can get stuck in the dance mode, if it happens, we're really sorry!
Thanks for reading, have a disco night! HTML5 link below!
Controls
- *Move* : Right and Left arrows (or A and D)
- *Hide* : Up arrow (or W)
- *Dance* : All arrows (or WASD)
Team :
- Darius Guernet (@darius-g): Game Design, Level Design & Programming
- Demontoon (@demontoon): Sound Design *(Composing)*, Programming *(assets & movements)*
- Elise Malbec (@elise-malbec): Graphics *(Sprites, animations & background)*
- Sakamoto-San: Programming *(Rhythm engine)*
- UltraBill (@ultrabill): Programming *(Enemies)*
- Wissam Azzi (@kiirohanabi): Game Design, Level Design & Graphics *(HUD)*
Special thanks to OctoClo!
Technologies used
- Unity- Adobe Photoshop / Illustrator
- FL Studio
- Inkscape
- Pyxel Edit
- Gimp
- The magic of DISCO

Comments6
AsbelGrants24 Apr 2018, 20:33
I found the game really stylish, the art style and the musics are really nice and catchy! The core gameplay is interesting, but I had some problems to understand when pushing the buttons on dance mode, and it took me some time to understand why I kept losing forever.
Congrats guys, you really made a good job! Looking forward for the final game!
Congrats guys, you really made a good job! Looking forward for the final game!

RIBOUT Horace24 Apr 2018, 22:13
The music really made the game worth it (and the overall style too) , even the main idea. But we clearly see you lack of time and can't debug everything. But the whole idea work and we understood quickly what's the purpose of every item or element (like the disco meter, even if the fact that you dance no matter where you are it's strange...)
I like it, even unfinished
I like it, even unfinished

gamesplusjames25 Apr 2018, 03:10
I loved the look of the game & the music! I was a little confused by the funky dancing mechanic as the timing on the button presses felt a little off. Really cool entry though! :)
Darius G.25 Apr 2018, 09:53
@AsbelGrants & @RIBOUT-Horace , thank you.
You already know it, but we love your game Hit The Green, and we look forward to go for another round of Ludum Dare on the Enjmin applicants discord with you!
@gamesplusjames , wow!
Thanks for playing our game, we really appreciate it!
The rhythm side was the trickiest part to code, and more generally, we still have a long way to go to make it fully operational.
We learned a lot in this jam, and now, we’re trapped into disco!
You already know it, but we love your game Hit The Green, and we look forward to go for another round of Ludum Dare on the Enjmin applicants discord with you!
@gamesplusjames , wow!
Thanks for playing our game, we really appreciate it!
The rhythm side was the trickiest part to code, and more generally, we still have a long way to go to make it fully operational.
We learned a lot in this jam, and now, we’re trapped into disco!


It would help if the guards had a distinct turning cue, so you know when they turn without observing their path first.