
Ludum Dare #41compo
Dungeoneer Commander

Behold Dungeoneer Commander, an *RTS DUNGEON CRAWLER*.
The game is in essence inspired by two of my favorite games, "Command&Conquer 3" and "Dungeons & dragons".
It was my first Ludum Dare entry and 2nd "full" game I ever made, thus given the fact that the end result is playable and showing potential for something great is worth all the work it took.
I wrote all the code and did all the art, and sadly I didn't have enough time to do the audio, maybe in the next jam.
The demo so far allows you to build and control units and attack enemies with a boss at the end.
The game however does not have a win or fail state yet.
*Controls & Game-play:*
> Right Mouse Click to select units.
> Left Mouse Click to attack enemy unit.
> W/A/S/D to move the camera.
I hope you enjoy the demo, if you are interested in following the development of this game or others I may make in the future, please feel free to follow me on twitter:
https://twitter.com/Mohammed_Kapiel

Comments2


Dooda24 Apr 2018, 10:33
@Lumos Thank you for the feedback. I do agree that the game is lacking in every category you mentioned and even more so. To be honest even though I am happy about the fact that I managed to have something "playable" at the end of the compo,the game is incomplete. The biggest setback in my opinion is me not having the time to add the dungeon crawling elements, I did plan loot, a shop, unit upgrades and a procedural dungeon but since its my first LD, that all ended up being out of my scope for a game made in two days. Maybe I will be able to make something more complete for LD42.

The "HQ screen" UI scaling on a 4K display seems bad. Also, "Rockers" seem to give you money rather than subtract money from you... Furthermore, the enemies either fire invisible projectiles, or friendly units simply "expire" at some point for no reason.
Got to the boss, started pelting it with tank shots whilst it did nothing, but I didn't have the nerves to guide *every individual tank* up to the boss by hand.