I enjoyed the music, it made trying to figure out the game possible instead of leaving quickly. I liked the idea of the game, but the UI felt a little cluttered and the movement of the characters wasn't entirely clear at first. In the end (and maybe this was the point) I just had to find the right order to push into the people and hope that luck got me to the end.
Thanks @Potondo ! I had a hard time thinking about the better element order, like: water > fire > rock > thunder > water I feel weird about fire beating rock as well :s Maybe I need to come up with other elements lol
Fun game with interesting and simple mechanics. Graphics are simple but nice and clear. However, it's a bit confusing at first. Maybe a short tutorial/explanation could make it even better. Overall a great game.
Even though the game is a bit confusing first, it was still a nice and simple experience. Mechanics fit for this art style very well and the idea is quite fresh.
I would have hoped some easier start or a tutorial of some sort. Still, a good and charming game!
Fun concept with solid simple mechanics. My input would be simply to defeat elemental enemies with the same element. It would make it easier to pick up.
nice little game! it was frustrating with no diagonal movement sometimes but it kept me trying! a way to bring up the elemental chart in game by holding a key would be great, I had to keep scrolling down to the bottom of the page to remind myself.
Very cool concept and an overall great entry. While small in scope, it seems complete and novel, making it a great game jam game.
My biggest gripe is that the randomness seemed unfair at times. Getting rooms with only 2 or 3 guys made for easy escapes and elements-hording. Getting a few 4-guy rooms in a row basically seemed like an instant-death, unless I'm missing something. My high score was only 18 lol
Hey, 18 is not a bad score. I played it lots of times and only beat it twice.
Sometimes I get the same feeling when I got to face 4 enemies, but also some of these times it's just a matter of choosing the better side to move. For instance, getting yourself to kill an enemy even when you have many of it's elements just for the sake of survival.
But now that you said it, I feel like trying to balance the spawn based on the amount of elements the player have.
Uhm, I really do not understand how to play the game so I basically just derped around, but I got a score of 5 so that's good, hahaha, but I can see the concept, the graphics and music are matched, and overall, eventhough I suck at this, I still find it enjoyable, great job!
Neat concept, there were some interesting decisions I had to make with the resources and the elements. I feel the RNG should be toned down in places, and the rules could be made simpler to be easier to understand. Simple but nice graphics and music.
Nice interesting gameplay. I have some difficulties with the order of the elements - just like others had here. However, I don't think this is a problem of the game, rather about the ruleset it is based upon.
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Thanks for the feedback [:
@Poorwill Thanks I really appreciate your kind words
I did find the elemental system a bit confusing though, especially fire beating water and thunder beating fire.
Overall though a very nice and simple game.
I had a hard time thinking about the better element order, like:
water > fire > rock > thunder > water
I feel weird about fire beating rock as well :s
Maybe I need to come up with other elements lol
Overall a great game.
I would have hoped some easier start or a tutorial of some sort. Still, a good and charming game!
My biggest gripe is that the randomness seemed unfair at times. Getting rooms with only 2 or 3 guys made for easy escapes and elements-hording. Getting a few 4-guy rooms in a row basically seemed like an instant-death, unless I'm missing something. My high score was only 18 lol
Overall, very thought provoking and cool though!
Sometimes I get the same feeling when I got to face 4 enemies, but also some of these times it's just a matter of choosing the better side to move. For instance, getting yourself to kill an enemy even when you have many of it's elements just for the sake of survival.
But now that you said it, I feel like trying to balance the spawn based on the amount of elements the player have.
Thanks a lot for your feedback!
Thanks for playing and for the feedback [:
I enjoyed the simple graphics and music/sfx. Nice one!
Nice graphics, all in all a cool entry.
Thank you so much for playing my game and for the feedback!