Enter the Tower

Overall★★★★★★★★★★3.17
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★2.95
Theme★★★★★★★★★★3.23
Graphics★★★★★★★★★★2.33
Mood★★★★★★★★★★2.95
You are an Adventurer fighting goblins in an evil tower. Upgrade your equipment and abilities to get higher in the Tower and find mysterious treasure.

Update* Added HTML5 version, and removed saving/loading to avoid a game breaking bug.

Tips: Return to Town when you have enough resources for an upgrade or two.
Vitality is best for staying alive.
Strength and speed improve your fight ability.
Intelligence improves your spells.
Perception reduces the exploration time between fights.
Sorry, I forgot to add a way to increase max XP.

screenshot
Genres: role playing
Tools: GameMaker

Comments12

ryzy27
ryzy2723 Apr 2018, 20:15
Nice twist on modern text based rpg games.

I wish you didn't swing that cursed blade in front of my face. I could really use that XP points :D

Some sound effects would add a lot to the game. Also maybe a fast paced music to fit game tempo. But who am I kidding... Not enough time, right?
Kwisarts
Kwisarts25 Apr 2018, 20:53
As I mentionned in gm48.net, sound would have helped for immersion!
Dying out of nowhere feels a bit harsh, especially considering we may get cursed items ^^
(seems like the html5 version, as opposed to the gm48 one, has cooldwon on hits, is it intentional?)
differentname
differentnameauthor25 Apr 2018, 23:24
@kwisarts Yeah, I was able to add cooldowns to attacks in the 1 hour between GM48 ending and Ludum Dare compo ending. Also the horrible death timer in the GM48 version was added in literally the last couple minutes of the jam, so I was able to take a few more minutes to add a restart button in this version.

Sorry for all the dying out of nowhere! I think it's mostly a mistake with enemy critical hits. There's also the possibility of spending your last hit point, which I should probably disallow. And one way that's a bug, which I kind of think of as winning the game (but it still just says you died)
Ryan Koning30 Apr 2018, 00:03
That was surprisingly fun, not usually into clicker games, but this one is pretty good. Also, being able to turn into a 50000+ HP blob of meat and rolling over everything was real fun. Good work!
pickledbrain30 Apr 2018, 02:59
Great game! The most fun I've had playing LD games. I like these abstracted versions of existing games. I think the actions (Fight, Heal, ect) need a little more feedback, like particle effects, sounds and such. I like the magic balance and the UI looks clean. I loved it when the UI changed color, great choice.

Picked up the cursed blade...oops. The UI got darker and darker. Very cool!
Houruck
Houruck3 May 2018, 10:55
The thumbnail fooled me, it looked like a kanban board. :)
cristiano.m.garcia
cristiano.m.garcia7 May 2018, 19:02
It took me a while to understand how the game works, but after a while breaking my head I was able to play. Great fun. Congratulations for the game.

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

I hope you continue with the project.

https://ldjam.com/events/ludum-dare/41/witchs-escape
Invixel
Invixel10 May 2018, 09:53
I really liked this game, it was very fun to play. However, the cursed blade was so incredibly OP, i could just stand in the town and upgrade all my stuff to lv 10 from the base health regen...

If this game was balanced, had more content and a little more polish (better feedback and stuff like that), i could see it beinh sold on steam.
Ed B.10 May 2018, 12:39
I really liked this game too! I'm going to try one more time to see if there's content above floor 15-20 or so, but the first time I got there I died in town while upgrading vitality (to an absurdly high level).
differentname
differentnameauthor10 May 2018, 14:39
@ed-b Congrats on beating the game by increasing your health over 2,147,483,647 which gets rounded down to 0 because the round() function in gamemaker uses 32-bit integers.

The floor numbers keep increasing forever, but there's nothing worth doing in the tower after devouring the blade. The plan was to have an item that allows you to buy upgrades when you're not in town, so you could just keep going to the next level without having to return to town, but I didn't get around to it.

Other games by @differentname

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