Evil Bunnies
A turn-based first-person shooter with slight elements of horror, an attempt to add some of that calm tabletop vibe to a classical videogame genre.
Reaction speed is not relevant here, game is not in real-time. But every step or action that you take spends in-game time. After your time is up, each of your opponents gets their turn, so plan carefully!
It seems that you have been trapped in some wicked lab by evil bunnies. Your goal is to get out, good luck!
WASD to move, space to jump up and down, Esc to pause, left click for attacks and right click to interact. No need to memorize all this, it's also shown ingame. :smile:
Reaction speed is not relevant here, game is not in real-time. But every step or action that you take spends in-game time. After your time is up, each of your opponents gets their turn, so plan carefully!
It seems that you have been trapped in some wicked lab by evil bunnies. Your goal is to get out, good luck!
WASD to move, space to jump up and down, Esc to pause, left click for attacks and right click to interact. No need to memorize all this, it's also shown ingame. :smile:
Comments29
Carvster24 Apr 2018, 08:59
Felt a little clunky and I kept getting stuck on door frames and other obstacles, cool concept though almost like a slower paced version of superhot!
snapman-gt24 Apr 2018, 09:49
Feels a lot like the classic dungeon crawlers with grid movement, but a little more analog with mouselook. I cheater it a bit by ending my turn early so I could get a larger turn when rounding corners. It was definitely creepy when I noticed that the bunnies continue to make eye contact with you after you've dispatched them!
Nicolas Tapia24 Apr 2018, 12:08
Hahahaha i like the animation. Our game is about rabbits too

Darby Costello24 Apr 2018, 12:15
The concept is great, even if the gameplay's a little clunky. I'm pretty sure those rabbits cheated a few times! It may give me bunny-themed nightmares for a little while...

Beelzeboss24 Apr 2018, 12:23
Now im scared of bunnies
Tomavatars24 Apr 2018, 13:43
I love the concept and it works well. Music and sound could be better, but I found the bunnies shrieks quite funny :smile:

krammetje24 Apr 2018, 13:44
Quite fun. I like the way you implemented turn time.

Mau24 Apr 2018, 14:17
Fun game, I didn't felt much pressure from the timer until the rabbits started kicking me... LOL

tastelikecoke24 Apr 2018, 14:27
The bunny models are so unnerving. I think this could also pass for the horror genre :D
specially since they only move while you're not moving...
specially since they only move while you're not moving...

Hakita24 Apr 2018, 15:47
Fun idea though the gameplay was somewhat janky. With enough time this could be a very fun game.

Corbak24 Apr 2018, 17:03
I don't know if that was on purpose but I had a good laugh when I hear the bunnies squeaking and how they kicked me while I was screaming in pain. Well it was definitely fun.

Javed_Wilde24 Apr 2018, 17:58
Dang im triggered XDXDXD
y do these bunnies look like they r smhow related to judy hopps lol
this one is interesting lol, will check it in a couple of days XD (damn life)
y do these bunnies look like they r smhow related to judy hopps lol
this one is interesting lol, will check it in a couple of days XD (damn life)

Bhavin24 Apr 2018, 18:38
The name attracted me here :joy: !! it was so satisfying to hit those rabbits XD!! Great work with the game!!

MZA24 Apr 2018, 20:59
I like the idea with the two genres. Concept is very good and works really well. I played this game in two ways:
Firstly, i went all guns blazing punching and shooting every bunny in my sight. This did not get me far.
Secondly, I tried to be more tactical + stealthy and avoid the bunnies altogether unless i had a gun. With this method, I made a little progress.
I'd like to carry my guns over to the next level. Dont want to fight off 6ish bunnies in a room with boxing gloves lol. Although getting beaten up is hillarios :laughing:
I thought the jumping mechanic was cool too.
Firstly, i went all guns blazing punching and shooting every bunny in my sight. This did not get me far.
Secondly, I tried to be more tactical + stealthy and avoid the bunnies altogether unless i had a gun. With this method, I made a little progress.
I'd like to carry my guns over to the next level. Dont want to fight off 6ish bunnies in a room with boxing gloves lol. Although getting beaten up is hillarios :laughing:
I thought the jumping mechanic was cool too.

Honest Dan25 Apr 2018, 00:19
I really like the concept of action based fps. Unfortunately the Webgl version wasn't working very well, and I don't think the textures worked. The rabbits were still terrifying, don't worry.

CamCam25 Apr 2018, 08:16
it's a good idea but the webgl not a good idea, please create a windows version

Team Luminous25 Apr 2018, 10:55
@CamCam @Honest-Dan We published Windows build now as well :) But could you please specify, what issues were you having with WebGL and on what system/browser? (Also, consider the possibly that maybe WebGL was not at fault, but maybe the game in general was having issues :) )
Glorious Kittens25 Apr 2018, 10:55
It's a great game idea, but it's incredibly difficult to play a turn based fighting game.

Team Luminous25 Apr 2018, 11:06
@MZA Thanks for your feedback (Well, thanks to everyone who has provided feedback! :) ). Agreed, we could have made the last level more easily understandable. There were two easily missable things:
* The gun that probably ended up in the hands of one of the bunnies, was actually on the ground when you opened the door. Player could rush it and get it before the bunny does.
* Even afterwards, you can take the gun away from the rabbit during your turn (in a way rabbits are harmless during your turn, can't stop you from taking their gun. However, due to the idle animation, this requires some real-time reaction, thanks @YinYin for pointing that out.)
After you get the gun, the level is easy. We will try to make things more clear next time.
* The gun that probably ended up in the hands of one of the bunnies, was actually on the ground when you opened the door. Player could rush it and get it before the bunny does.
* Even afterwards, you can take the gun away from the rabbit during your turn (in a way rabbits are harmless during your turn, can't stop you from taking their gun. However, due to the idle animation, this requires some real-time reaction, thanks @YinYin for pointing that out.)
After you get the gun, the level is easy. We will try to make things more clear next time.

Centauri25 Apr 2018, 11:10
Fun and nice idea :D
Samuel Henderson25 Apr 2018, 11:11
great game but I think one should keep their guns when they move onto the next level. Good work :)

Scott Steffes25 Apr 2018, 11:18
I killed the tiny bunnies before I realized they couldn't hurt me. What an emotional rollercoaster! :P
Really cool idea!
Really cool idea!
Aditya Shukla25 Apr 2018, 11:55
It is a really nice game. Found it at Elysia's stream. Seriously loved it man. Well done.
Btw here is the link to my game if you wanna try it out: https://ldjam.com/events/ludum-dare/41/memebumps
Btw here is the link to my game if you wanna try it out: https://ldjam.com/events/ludum-dare/41/memebumps

mintarcade25 Apr 2018, 12:01
Interesting game idea. WebGL version froze on me, so thanks for providing windows build. Rabbits are terrifying - now I'm afraid of fluffy creatures. (Find your game via ElysiaGriffin)

Wevel25 Apr 2018, 12:19
I like the idea of the game, however I think the movement lets it down a bit. you should probably be able to move normally, and the time ticks down bases on how far you move.

Team Luminous25 Apr 2018, 12:29
@Wevel Thanks for the feedback! Yes, we had the idea of discrete movement - player having to take one full step at a time. However, if there is something in the way, step time gets spent, but player will only move to the obstacle, so that didn't work out so well. Will maybe try implementing alternative movement mechanics. Right now players have to make sure themselves that they are moving into clear directions.

Honest Dan25 Apr 2018, 12:29
@Team Luminous it was chrome, and everything was dark - I believe the textures hadn't loaded.

cristiano.m.garcia6 May 2018, 19:45
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape








In a way reaction was still required because of the idle animations. And occasionally they even walked a bit during my own turn. Made me miss a few times. Might have enjoyed the tactics a bit more without that.
Eventually got shot down by a bunny spawning with a gun behind me (coming out of the same door I came through).