Fish for Speed

co-authored: @smatcher
Overall★★★★★★★★★★3.49
Fun★★★★★★★★★★3.38
Innovation★★★★★★★★★★3.06
Theme★★★★★★★★★★3.08
Graphics★★★★★★★★★★4.22
Audio★★★★★★★★★★3.54
Humor★★★★★★★★★★3.03
Mood★★★★★★★★★★3.56
A game in which you have to race your way and catch some fish before others do ! Use the arrows to drive the boat to catch the fish and buoys !


The first HTML5 upload was not able to render the outline around the Net and Fishes. Since they are underwater it makes the fishes even harder to catch.
To fully appreciate the game, we recommend to use the desktop version.

Smatcher (Programming, Visual Art, 3D modeling, Sound), Draedrus (Programming, Visual Art) and Funto (Sound)

Changelog since the end of the countdown :
- Fixed the UI and changed the font (thanks to https://www.dafont.com/fluo-gums.font)
- Slightly increased the max speed for AIs
- Fixed the outline effect in the WebGL version

In the link section we decided to split into Updated and Jam versions. The updated version is the latest, the jam version was also updated after the countdown but is more "raw/authentic".

screenshot
Genres: racing
Tools: Unity

Comments29

Draedrus
Draedrusauthor23 Apr 2018, 08:43
Thanks ! :) we worked hard this end of the week. Unfortunately, as it was unexpected that we'll participate this time, we didn't asked for monday. So we are working today and can't improve this until 7pm French hours ;-(
Draedrus
Draedrusauthor24 Apr 2018, 00:39
A capture from the game :)
pixelstuff
pixelstuff24 Apr 2018, 12:19
Nice game. The water is awesome
Selbryn25 Apr 2018, 18:25
Really good job team! The mood, the water effect, the music... it is just a cool entry congrats :)

It is also fun playing with out the timer and keep sailing till the end.
Nick Gooch25 Apr 2018, 18:27
interesting combo here. the water was really well done!
Probe31
Probe3125 Apr 2018, 18:28
I like the movement smooth feel.
jk5000
jk500025 Apr 2018, 19:08
A beautiful and very fun game to play. The only small issue I found, was that the high speed makes the controls a bit funky.
Darby Costello
Darby Costello26 Apr 2018, 12:17
Great design and a fun playing experience. Good stuff.
Grewoss
Grewoss26 Apr 2018, 12:25
Woow, great game to play, cool design. i had alot of fun :)
BiOniKMonSTeR
BiOniKMonSTeR26 Apr 2018, 12:32
Hi guys! The water is so awesome (I need to know how you did this water, if possible!!), unfortunatly, I don't get the genres combination. I see the racing game but what's the other one? :/. Also, the timer is almost unreachable :'(.
ditzel
ditzel26 Apr 2018, 12:38
Wow! This looks and feels so smooth. So good control.
croewens
croewens26 Apr 2018, 12:55
Cute little game guys!

:heart: What I loved
* Holy shit the water looks awesome!
* Cool design.
* The “silly” / “cute” music. Fit the theme

:thought_balloon: My Thoughts
* I loved the racing aspect of it, but what was the genre you included within this submission?
* Smooooooth controls. Except for when you go really fast. But that’s part of it, right? Turning angle was a bit on the low end :smile:

I’d love for you to review my submission as well.

https://ldjam.com/events/ludum-dare/41/keyboard-warrior

CaptainPilot
CaptainPilot26 Apr 2018, 12:58
I like the visual and effects, but don't really understand what I'm doing beyond, 'get to the checkpoint'
Gaming Night
Gaming Night26 Apr 2018, 13:11
Nice water, she reminds me Zelda Wind Waker :)

Btw I really liked playing you game !!
GastricSparrow
GastricSparrow26 Apr 2018, 13:19
The aesthetics is mind blowing. I really feel like a thrill seeking high seas voyager. A bit more gameplay and things happening and this will be a studio quality game. (So it's basically Sea of Thieves). What software did you use if you don't mind me asking?
Corbak
Corbak26 Apr 2018, 13:21
Cute little game you have here :)
I like the speed, even if it is not realistic, it is fun to bump into trees, rocks and over things.
Well done !
sndr
sndr26 Apr 2018, 13:24
This is an awesome entry! :) Really polished, water is amazing. Boat controls and navigation feel really smooth. 🚢 It got me three tries to actually figure out that I had to follow that little anchor that was serving as a pointing arrow, but once I figured it out, I got into it! ^^
gatinmnsok26 Apr 2018, 13:39
Wow that looks so cool
adsilcott26 Apr 2018, 13:49
a beautiful and charming game, great job! The only thing missing is a finish line. This one gets high marks for mood.
jsmars
jsmars26 Apr 2018, 14:38
Very cool clipping effect and nice game! Great sound and graphics! (Instead of fishing for ratings, you should rate some more entries, you have way more than you've given :smile:)
serwaastudio26 Apr 2018, 14:54
I loved the water and that you could play without time too! Very nice mood and atmosphere :)
Draedrus
Draedrusauthor26 Apr 2018, 15:52
Hi guys ! Thanks you all for the comments, we are really enchanted you liked the game so much !

I'll try to answer some questions for the technical part, don't hesitate to ask if something is too fuzzy.

@bionikmonster we tried something with fishing (which needs patience, and a racing game ^^ we had no much time to get something into the fishing stuff :(

For the water we just built a box procedurally to have the level of tesselation we wanted (basically, the number of vertices) equally dispatched over the mesh.
Then we moved the Y axis for each vertice on the top based on some formulas that I made long time ago highly inspired by some found on http://shadertoy.com/ (they are quite overkill I think but, it's a jam right ? ;-) ).

The fragment shader we made is a basic twice sampling normal texture (that we found on free property over the internet) (we should find again the source but I was quite tired at this point so I forgot it :( ). The sampling UVs are on different directions to give the feeling of living water. Plus a screen capture from a shader modified from https://www.shadertoy.com/view/ltfGD7.

After that we're done ! You can get the sources from : https://github.com/pplans/ld41 it's free ;-) if you can cite us it's cool though

@GastricSparrow Globally, we used Unity as the game engine, for the water as I explained, we used shadertoy, Gimp for the capture and image processing. For the rest, @smatcher can answer better than me but I think he used Blender and Gimp for modelling, PICO-8 for the sounds FX and of course Visual Studio as IDE for coding. I don't know what Funto used to make the background music though.
smatcher26 Apr 2018, 16:12
Thanks everyone for the warm feedback.

The initial plan was to make the player fish along the way in order to get more time/points/or a speed boost.
We ran out of time and didn't implement and tune all that. The game is missing some feedback when you catch the fishs. Also the fishs only spawn when you reach a checkpoint instead of spawning randomly around the player.
The progress indicator at the bottom right tells you how far you are to the next checkpoint/fishing spot.

@jsmars we didn't expect that post to have such an impact ^^. We're drowning in ratings now :smile:. We'll make up for it by rating even more games when we get back from work.
Lerg
Lerg26 Apr 2018, 21:56
Cool graphics, very unusual camera setup. But other than that not too much for a gameplay. I'd make it slower and perhaps add some combat with other ships.
Ryunos27 Apr 2018, 14:55
The boat is pretty difficult to control. I have to turn around the checkpoints before reaching them because of my speed. I find it very sad you couldn't implement the fishing part though, it would have been really interesting.

The graphics are incredible, congrats! It's a nice little game =)
Pietro Ferrantelli
Pietro Ferrantelli28 Apr 2018, 12:43
Awesome entry you made there ! I loved the aesthetics, especially the music and the art direction (great water shader yeah). The concept is well executed, even if that's not an esay kind of game to make for a jam, and it's really fun to play. Congrats !

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