Nice work! I enjoyed the gameplay and cheerful art style, though I suspect I tried to gather too many fish too quickly. So yeah, I may have hit a few too many asteroids. One possible area of improvement would be to add more variation in the obstacles. A rocket, perhaps, or a fast-moving shooting star might've been interesting to see.
Gorgeous graphics - comes together really nice, 3D effects and particles on point. Also solid UI-Design. Audio was a bit repetitive. I'm missing some form of feedback on my progress. Like what's the biggest fish I could get? Also a sense of direction. Maybe like a map which shows bigger fish or dangers - otherwise I'm just floating around in space - well that's actually the point of the game but you propably know what I mean. Big props to the art department! Nice entry.
Frankly, I think this might be one of my favorite entries so far. Its relaxing and has good visuals. With a slightly crunchier soundtrack, this game would be amazing.
Very nice. Not too hard either, which means more time to enjoy floating around. It is great that you managed to add a variety of sea life with different pull resistances. My only complaint is holding mouse buttons would feel more relaxing than having to spam click them. Overall great music, atmosphere and inventiveness.
Nice! Beautiful ambience and nice mechanic! Sometimes the meteorites felt a bit random or hard to avoid, although it definetly helped playing a few matches to get used to the controls :)
Really well done! The boat and octopus graphics are cute. Absolutely agree with kr4ft3r that holding the buttons would be more relaxing for this type of game.
Well put together game I must say! Everything about it is very well made, with no bugs at all for all I can tell which is a first for all the games I have played! I didn't get the "reel" mechanic where it shows to spin it in circles with the rotation of the clock, but clicking on the right mouse button worked fine!
Art and concept are amazing. I had a little trouble with the controls (using WebGL version) and in figuring out what I was supposed to do. But it looks glorious, and such a cool take on the theme.
Its a lovely little game, with full of colors and cute theme. The reeling was a bit slow and you need to smash constantly your mouse in order to advance. Maybe it would have been better if you made bigger jumps with it.
https://ldjam.com/events/ludum-dare/41/hype-time