FootBulls

FootBulls

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.39
fun: 3.29
innovation: 3.27
theme: 3.87
graphics: 3.04
audio: 2.72
humor: 3.05
mood: 2.96
It's X-com, but with football, and with cows.

And for the first time ever, there's music!

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Post-mortem and design notes
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Would have liked to get animation in, or at least proper trajectories for the ball. And way more feedback. Two game mechanics that didn't make the cut in the end were passing into space, and the use of the dribbling skill.

Dribbling was supposed to be used to move past opponents, which was meant to be risky if they were good at blocking. But it made the game too difficult and less fun to go attacking.

Also I couldn't get anywhere near making an actual AI for the singleplayer mode, which was a pity. But I did music instead so you can't have everything.

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Techie notes
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I used Unity for the engine and wrote all the gameplay code from scratch in C#.

The music was created in something called Soundbox (http://sb.bitsnbites.eu/) which I found to have just the right level of streamlining vs flexibility for my needs and experience level with trackers.

For the graphics, everything is just Unity's built in standard shaders, rendering prefabs made up of default Unity primitives.

The font is the first font I found in a Google search for "bubbly font"

I can't believe I missed the opportunity to label the move button "Moove"

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As some have noted, and as I've been noticing on other people's games - a recent Chrome update has broken sound in Unity HTML5 builds. I'm keeping the web build up for convenience but please consider playing the Windows version for the full experience. I have also put the music up on Soundcloud https://soundcloud.com/thebuffles
Found a bug?
Tell us on Discord