Four Hours in Chernobyl

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overall: 3.19
fun: 3.12
innovation: 3.31
theme: 3.00
graphics: 3.00
humor: 2.25
mood: 3.12
My second solo attempt at Ludum Dare. I ran the theme generator a number of times, and landed on text adventure roguelike.

It could've been a Compo entry, but I wasn't familiar with Twine nor Javascript/CSS, so development took alot longer than I expected.

What follows is my feeble attempt to weave a text based narrative with roguelike gameplay.

Enjoy!

Note: the writing is barely done, and I'm working on a post Jam version, the current state of the game is pretty terrible
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