FPS - Fugly Puzzle Shooter

by fedor
Overall★★★★★★★★★★2.52
Fun★★★★★★★★★★2.55
Innovation★★★★★★★★★★2.52
Theme★★★★★★★★★★2.67
Graphics★★★★★★★★★★2.07
Humor★★★★★★★★★★1.83
Mood★★★★★★★★★★1.87
Cover.PNG
Collect all resources and destroy doors to go to next room

You will have better experience when you download Windows build.

Web build works but the game is not optimized.

Controls

1, 2, 3 - change resource

LMB - shoot

WASD and Arrows - move

R - restart level

screenshot
Genres: puzzle, shooter
Tools: Unity

Comments17

agar3s
agar3s24 Apr 2018, 02:02
Good game! I think it has a lot of potential.
gdort
gdort24 Apr 2018, 03:51
Awesome idea, but I didn't like the rotating! It'd be more fun if 'A' and 'D' moved the character and that he always shot at the mouse direction.
rosypenguin
rosypenguin24 Apr 2018, 18:11
Nice concept and clear UI and minimap system. I like puzzles but this felt a little unfair at times; are the levels randomly generated? I got to a level where all the gates are green but I only could pick up 1 green bullet, making it impossible to solve. I think with some clever level design this could be really fun! Also I was confused with the RC car control scheme, I feel that twin stick would work better (like Binding of Isaac). Good work and lots of potential!
Fedor
Fedorauthor24 Apr 2018, 19:00
@rosypenguin Yes, it's generated randomly. I didn't think at the beginning to make proper levels. So I change only the size of it to show some progress in game
Skosnowich
Skosnowich25 Apr 2018, 18:33
Like other already mentioned, I'd also prefer when you shoot at the mouse direction and move with WSAD. That probably would have felt more natural. I do like the idea of the game very much, but the randomly generated levels often lacked a challenge. Manually well designed levels would have added much to the game and it would be more fun. But this is a solid base for a game, good job!
minibobbo
minibobbo26 Apr 2018, 02:22
I really liked how you did the minimap. I wish there was a little more of a puzzle element to the game though. The randomly generated levels can keep things feeling fresh, but if they are too obviously random then each level is just "this is the same thing, but bigger". I didn't mind the control scheme, although WASD and mouse would have been easier.

Nice job!
minibobbo
minibobbo26 Apr 2018, 02:23
Oh and I appreciate the name!
pickens-inc
pickens-inc26 Apr 2018, 14:41
As others have mentioned, fixing the controls so it was less tank-like would be a great improvement. Graphics are simple and functional, not fugly! However, ramping up the difficulty would greatly improve the experience and make it more compelling.
fashionbatman
fashionbatman27 Apr 2018, 22:29
Everybody's mentioned it but the problem is the movement. This is a cool concept though and I would love to see it expanded on. Good Job!
Von Vista28 Apr 2018, 15:52
This has a lot of potential, changing the 3d models and the graphics, this would be much better, but it is getting there. Also, great name by the way, hahaha. Great job man!
Hizrok
Hizrok29 Apr 2018, 13:03
I got into a situation were I couldn't play anymore because I was out of blue ones and a red ones and all doors were red or blue :smile: (level 5) The graphics could be better. I also like the minimap aldough I didn't really use it that much.
Linus30 Apr 2018, 15:16
Fun mechanics and nice puzzles. The game is quite bare-bones. Having some background music would greatly increase the overall feel of the game and some more interesting colours. The game was kind of plain to look at.

As far as the controls, it felt like controlling a car in a racing game. It was not clear which way was forward and I would have liked if the game used the forward/backward and strafe left/right controls.

Overall, cool entry with fun mechanics. Polishing it up a bit would have made for a better experience :smiley:
honey1 May 2018, 19:48
I probably shouldn't mention the controls when it was already pointed out in every comment here, but I don't want to break the combo and also the controls are pretty bad, renders shooting with mouse totally useless, it would be much better if you'd be shooting with space or whatever, then maybe it would work better. Apart from that it's very cool idea and pretty good start of possible future project!
lautregars
lautregars1 May 2018, 22:08
Interesting concept, in which missclick isn't allowed. It's sad that you didn't got more time to polish it, I think with more feedback, dynamism, enemies, maybe it could be truly challenging. The puzzles were good indeed ; some action could have made it really great.

But it's a nice take on the theme, I think.
shackra
shackra2 May 2018, 01:30
Not bad, I would add sound effects first and then music to improve the experience.
justinooncx2 May 2018, 04:24
Hmmm... Interesting idea you were going for, but the execution could be better... Your choice of controls for movement and shooting are REALLY weird, for one. Either stick to the tank-style movement and shoot with Space or something, or use the mouse to shoot in that direction and make the player move north-south-east-west with WASD. The puzzles themselves were kinda... flat, I suppose? Not challenging, just tedious, with no surprises or twists. I won't fault you too much on that, though, since this is a jam and all, but you might want to look into that if you continuing developing this game!

All in all, this game could use some work, but it wasn't too bad a game. Good luck if you choose to continue development!

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