FPS Sequence

​Unfortunately I could not finish the game, I did not have much time to develop.

I combined the FPS style with a Matching Sequence.

You need to shoot the cubes when they reach the gray area in front of you. Each hit cube earns you a point. If you let a cube pass you lose life. You lose and restart the game when your life reaches zero. Cubes are coming up faster and faster.

Game made in Unreal. At the moment I am learning the tool so I could not do much, but what I was able to do already was a great learning

Other games by @regisclaus

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