Frogs vs. Cats

Frogs vs. Cats

This game is from ldjam.com, which is currently unavailable.
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overall: 2.75
fun: 2.60
innovation: 2.79
theme: 3.33
graphics: 3.37
audio: 2.24
humor: 2.94
mood: 2.75
A short, woefully underdeveloped text-adventure side scroller featuring a frog and cats. Go play it in your browser now!

Controls: Move with the arrow keys, up to jump forward. Vertical jump (higher!) with X, use Z to inspect things.

The game is "winnable", if a little simplistic - keep an eye out for locked chests, as is tradition! If you need a hint, check out the URL of this link (the best I could come up with for spoilertext)! There's a credits screen and a little winning animation to be had.

There's also a link to the post-compo version that's still in progress but more complete down below, if you want to play a better version once you've rated the compo version :)

The inspiration for the game was a picture of an old Apple Newton that someone posted in Slack at work, which had a frog icon for a game that I initially thought was titled "Frogs vs. Cats". Upon zooming in and consulting references of Apple Newton apps, I was disappointed to find that it was in fact Frogs vs. Cars, and was just a boring Frogger ripoff, but the seed was planted. Frogs vs. Cats was born.

The areas/levels beyond the first couple are all the same boring, generic level - I ran out of time to put proper levels together. Those will come first, as the code is actually pretty flexible and amenable to adding the levels.

So please forgive the spartan levels and lack of any actual versus-ing of frogs and the cats, and enjoy this wonky little frog hopping about exploring this text-driven world. It's obviously undercooked, and there are some bugs outstanding, but overall it should be playable, if not terribly entertaining yet. I'm pretty happy with it, given that it's my first Ludum Dare, and I started Saturday morning!

Update: I did slip in a minor bugfix just before the sumbission deadline so the credits would roll. Cheers!
Second update: Realized up+down may not be available on all platforms, so added X as an alternate. Also fixed a cat spawning typo bug, which may or may not be kosher. Done meddling now, I promise!

Second update: I've uploaded an improved, non-compo version. If you haven't submitted a rating for the compo yet, please rate it based on the released compo version linked below! After you've rated based on what I did during the compo itself, if you want to play a game that's a little more fun and fixes some of the issues in the compo release, including improved controls (added auto-jump for hills, up is now the high jump) you can do that too. Head over to this thread **only after you've rated the compo version**. I'll also continue to update this link as I continue to work on it.
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