Ludum Dare #41compo
Shooter Maze
(EDIT: Thanks for the feedback! Later I will be making the levels much shorter and making the gameplay more dynamic. Right now this is more of a proof of concept, but hope you still enjoy the music.)
Hello, this is my first ludum dare ever.
For the theme "combine 2 incompatible genres" I made a ship-shooting game similar to Galaga + a generic Maze game.
How it works: You control the ship-shooter and shoot down enemy arrows. These enemy arrows, when killed, move the mazerunner in the direction of the arrow. For example, if I shot down an up-arrow enemy, then the mazerunner will move 1 space up. Your ship has limited lives (the enemy arrows can shoot back at you).
Get to the end of the 2 mazes and you win. (it takes a while)
Download shootermaze.jar here: https://github.com/pohead12345/ShooterMaze
and after download, double click the jar file to run.
Music made with https://www.beepbox.co/
Sound effects from https://www.bfxr.net/
Assets made with paint.net
Programmed in Java. I used a framework called libGDX (https://libgdx.badlogicgames.com/) to assist with development, since games aren't typically made with the JRE alone.
Hello, this is my first ludum dare ever.
For the theme "combine 2 incompatible genres" I made a ship-shooting game similar to Galaga + a generic Maze game.
How it works: You control the ship-shooter and shoot down enemy arrows. These enemy arrows, when killed, move the mazerunner in the direction of the arrow. For example, if I shot down an up-arrow enemy, then the mazerunner will move 1 space up. Your ship has limited lives (the enemy arrows can shoot back at you).
Get to the end of the 2 mazes and you win. (it takes a while)
Download shootermaze.jar here: https://github.com/pohead12345/ShooterMaze
and after download, double click the jar file to run.
Music made with https://www.beepbox.co/
Sound effects from https://www.bfxr.net/
Assets made with paint.net
Programmed in Java. I used a framework called libGDX (https://libgdx.badlogicgames.com/) to assist with development, since games aren't typically made with the JRE alone.



Comments11
Too repetitive also I think, the level is a little bit too long ^^'
Despite that, I enjoyed the experience ! Keep coding :)
One suggestion for future enhancement is to add two players to the game. Real time competation will be even more fun.
I think instead of dying when you get shot, the shot should move your character in a direction. That could add another level of gameplay (maybe you want to get hit sometimes).