A fusion of Castlevania and Space invaders! You are a knight fighting a descending host of angels with nothing but a broadsword. A very short broadsword. Against very flying angels.
I loved the player design and animation! Angels looks good too. Probably it needs more gameplay features, but is an overall stable entry. Thanks for your work!
I've done countless playthroughs, trying to defeat the boss. This reminds me of games like shadow of collussus and monster hunter - where your foe is a giant. You can easily make several other bosses, with differebt attacking mechanics. All in all - great entry.
now those are some incompatible genres ^^ surprisingly fun, almost fended the (pretty imposing) host of angels off twice but got done in by one of the last ones. controls could use some work, its also hard to tell when youre going to take damage from being to close to an angel.
The angel invaders have a really cool look! This was a fun combo. I'm not sure I liked that the dying angels had collision, it left me just waiting for them to fade a few times, but perhaps it would be too easy if you could just jump through them while slashing.
Really nice idea here. The character model is remarkably good given LD constraints and I always like to see inhuman-looking angel designs. Gameplay-wise, the platforming felt a bit awkward and punishing, exacerbated by the fact that Unreal Engine games never ever run well on my system. The hitboxes were a bit odd, too - I would often watch my sword pass right through an angel for no damage and then smack right into the thing. Still, I eventually got the hang of the mechanics and cleared the game on my second attempt. The slow choral music goes well with the slow, calculated pace of the gameplay. Good work!
Angels looks good too.
Probably it needs more gameplay features, but is an overall stable entry.
Thanks for your work!