Oh I like the concept ^^ It took me 76 strokes at my first try, i'm so bad ^^
The idea is very interessing and with many level with a good difficulty curve, it can be a very great game. There is a lack of polish. (No audio/music), at the beginning we need to search the hole but it's fun to play.
Graphics and animations are very good.
You have a good concept and a fun prototype, I would like to play a complete/polish version :)
Fun little game there.Its almost impossible to dodge the bullets but thats what makes this game good. Would work really well on mobile too. Top scores on Theme. Well done! :D.
Whoever gets a hole in one in this game deserves a prize!
It was a fun first level, I wish there were more! Took a while for me to realize you could kill the octopus things! Congrats on learning a new engine, it is difficult enough without a time constraint.
30 strokes here. I think there is too many flying objects at early stage, would be good to see some progression different courses etc... The control feels nice. Good effort, and happy procrastinating :)
Great game, went over 90 strokes I think this concept may evolve in a full game, just needs more polishing Also, while bullet hell involves a lot of skill, here I felt overwhelmed with attacks(and yet there was not as much bullets as in, say, touhou). Gave it a few thoughts as to why I thought I'm losing control over the game, and I think the chaotic nature of attack directions is a cause. Maybe try to systematize things: bullets should come from 1 direction(which? depends on level), trying to make player run away from bullets, but the higher level the harder it(going right through a bullet hell?), give some kind of a second chance(if player is nearby a bullet a fast swipe in a small time window will let you avoid bullet) I thought about the concept and how to improve it more than I should, and if your idea makes other people think about it, that might mean it was a great idea. Wish you the best luck, keep working!
This was really cool! It doesn't have too much depth, but everything felt really polished and smooth. The physics were perfect, which was important for this sort of game, and it was fun just to move around, even just doing nothing. I really loved this game. Great job!
Nice idea, controls worked pretty well once I worked out what they were. Could've done with just a few instructions to get passed that. I liked the graphics though.
Comments17
The idea is very interessing and with many level with a good difficulty curve, it can be a very great game.
There is a lack of polish. (No audio/music), at the beginning we need to search the hole but it's fun to play.
Graphics and animations are very good.
You have a good concept and a fun prototype, I would like to play a complete/polish version :)
Whoever gets a hole in one in this game deserves a prize!
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I think it would be better if there would be even some audio, and also "Hole In One" is close to impossible to get,
because it would be cool to get "Hole I one"
Me : No problem ... give me a golf club !
Funny,Difficult and good physics. Well played !
I think this concept may evolve in a full game, just needs more polishing
Also, while bullet hell involves a lot of skill, here I felt overwhelmed with attacks(and yet there was not as much bullets as in, say, touhou). Gave it a few thoughts as to why I thought I'm losing control over the game, and I think the chaotic nature of attack directions is a cause. Maybe try to systematize things: bullets should come from 1 direction(which? depends on level), trying to make player run away from bullets, but the higher level the harder it(going right through a bullet hell?), give some kind of a second chance(if player is nearby a bullet a fast swipe in a small time window will let you avoid bullet)
I thought about the concept and how to improve it more than I should, and if your idea makes other people think about it, that might mean it was a great idea.
Wish you the best luck, keep working!