Goodnight Meowmie

Goodnight Meowmie

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 4.35
fun: 3.65
innovation: 3.77
theme: 4.24
graphics: 4.50
audio: 4.51
mood: 4.57
Goodnight Meowmie is a Virtual Pet + Horror game.

Headphones are strongly recommended! (playing with the lights off is optional)

screenshot_1_smaller.png

*Please see game page for content warnings.*

Post-jam version (v2.14): http://cocoamoss.com/goodnight-meowmie/goodnight-meowmie.html**

Jam version (v1.01b): http://ddrkirby.com/games/goodnight-meowmie/compo-version/goodnight-meowmie-compo.html**

Soundtrack download: https://ddrkirbyisq.bandcamp.com/album/goodnight-meowmie-original-soundtrack**

Controls: Arrow keys to move, Space to interact

goodnight_meowmie_1.gif

goodnight_meowmie_2.gif

Changelog:

```
v2.14 (Post-jam)
- Added Chinese (Traditional) translation, courtesy of <a href="https://home.gamer.com.tw/profile/index_creation.php?owner=kumacoin">Kumacoin</a>;

v2.13
- Added Vietnamese translation, courtesy of <a href="https://nhungtran.carrd.co/">Nhung Tran</a>

v2.12 update
- Modified page template to fix scaling issues on high DPI/retina displays

v2.12
- Added Japanese translation, courtesy of KoheiDoi (<a href="https://twitter.com/side_realms">@side_realms</a>;)

v2.11
- Added Turkish translation, courtesy of <a href="https://hasanh.carrd.co/">HasanH</a>;

v2.10
- Added Italian translation, courtesy of <a href="https://loquacityloc.wordpress.com/">LOQuacity</a>;

v2.09
- Added Latin American Spanish translation, courtesy of Yesica Terceros (<a href="https://twitter.com/yesica_terceros">@yesica_terceros</a>;)

v2.08
- Added French translation, courtesy of Locasaurus (<a href="https://twitter.com/locasaurusfr">@locasaurusfr</a>;)
- Added Korean translation, courtesy of Rottendeer (<a href="https://twitter.com/rottendeer">@rottendeer</a>;)
- Added German translation

v2.07
- Added Chinese (Simplified) translation, courtesy of Die Jones!

v2.06
- Added Spanish translation, courtesy of Gudrun Palomino! (@gudrunpalominot)

v2.05
- Fix some buggy behavior with the window if you go to it too early
- Slightly decrease movement speed in that scene
- Allow re-entering through doors without going away from the door
(people were getting confused)
- But add a 1-second timer where you can't immediately re-enter a door to avoid accidents

v2.04
- Update to Unity 2019 and WebAssembly, update sitelock code

v2.03
- Fixed a rare bug that could cause player to face the wrong direction in the ending

v2.02
- Rework audio panning to be less aggressive
- No longer need to check the door again after respawning during the day 2 event
- Tweak threshold for re-entering bed to be less awkward
- Fix overlapping issue with Meowmie and girl sprites
- Add a shadow to Meowmie
- Fix a minor graphical issue affecting some lighting and certain sprites
- Fix unintended noise filtering in first outdoor scene
- Fix muted footsteps at the final scene
- Allow exiting door immediately after dropping Meowmie

v2.01
- New monster graphic (replaces old one which didn't really tie into the narrative)
- Add blood images
- Tweak positioning of Meowmie when being put down from being held
- Slight dialogue tweak for photo frame
- Make girl face right instead of down at beginning of ending sequence

v2.00
- Redo ending sequence entirely
- Add new outdoor area
- Add small shadow under girl in bright scenes so her legs don't blend in with the background as much
- Add a new event before the last day
- Add some additional interactable items in the bedroom
- Fix an issue preventing portraits from showing up in the credits
- Adjust layering of tilesets so girl and Meowmie don't show above the walls
- Clear Meowmie heart particles when hiding dialogue box
- Cleanup UI initialization so there isn't as much lag when opening the very first UI menu
- Change Cocoa Moss intro background color to gray
- Slightly adjust Meowmie layering compared to girl to avoid weird sorting order
- Adjust Meowmie's interaction box sizing to make it easier to interact when not perfectly lined up
- Minor timing adjustments
- Minor dialog adjustments
- Update credits sequence and photo

v1.05b
- Fixed a bug introduced in v1.04 that prevented Meowmie from being highlighted properly

v1.05
- Update eating sounds to be more crispy
- Tweak credits timing, and add new photo at the end of the credits
- New credits song

v1.04
- Change "pet" to "hold"
- Add new actual "play" action + animation for girl and Meowmie
- Add new feeding animations, dialogue, and sound effects
- Add some particle effects for Meowmie's reactions
- Add new photo on the bedroom wall
- Reworked the final part of the event on day 5
- New "Goodnight, Meowmie" dialogue for girl
- Slightly tweak ending sequence dialogue
- Meowmie now sits up instead of freezing in place when opening the menu
- Meowmie now actually goes to sleep at night
- Fix a dialogue progression bug in day 2 if you respawn after getting food
- Update collision for the litterbox so Meowmie can't hide in the corner
- Adjust Meowmie's starting position for each day
- Make girl face downward properly at the start of the ending sequence
- Fix a layering/missing collision issue with the medicine pot in the ending
- Initialize audio early, to prevent WebGL audio glitch issue at the menu screen
- Slightly tweak music, especially the stretched versions
- Fix a tiny visual glitch in one of the menus
- Minor tweaks on timing and fades

v1.03
- Add some additional dialogue for the door in the first room if you keep trying to exit
- Tweak doorway transitions to place you further up, so you can't immediately re-enter the
door by holding up
- Adjust chase sequence speeds
- Very minor lighting adjustment in one of the later rooms (and add collision to an item in
that room)
- Add sfx for feeding Meowmie
- Add a very short fade-in for the menu music, to prevent audio clicking (Unity WebGL audio
bug)

v1.02
- Slightly tweak position of a certain event on day 2
- Girl no longer starts with lamp on in bed on day 5

v1.01b (Jam)
- Remove WebGL 1.0 API support entirely -- the game now won't load unless you have a
compatible browser (currently, Chrome or Firefox)

v1.01
- Fixed an ambient lighting issue that caused the unlit areas of the game to be visible
(when they shouldn't have been)
- Fixed (?) a rare animation glitch with Meowmie

v1.00
- First release
```

More content updates and post-mortem writeup coming soon!
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