Graveyard Gains

Graveyard Gains

This game is from ldjam.com, which is currently unavailable.
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overall: 3.00
fun: 3.25
innovation: 3.00
theme: 2.75
graphics: 3.00
humor: 3.75
mood: 3.00
So here it is. My first GameJam Game - Graveyard Gains.
After failing LD40, I am so happy that I finished this. It has no sound and while I'm writing this I realize that the gameover mechanic is somewhat like "Groundhog Day" but still - it is already a little gem of (my) gaming history, and I am way to tired to make any more changes. It is 42 minutes before end, 2:18 am here and I can barely lift my hands to write this.
I dreamed of this moment and wanted to write something funny and world changing, like an manifest of game development but I can't, because my eyes burn like fire and my brain doesn't work anymore. I mean realy, it is now 35 minutes before end, so the last sentence took me 7 minutes... man.

If you play my game (thanks in advance) please try the windows version. My game involves a lot of clicking and the web version has some problems with that.

So what is my game?
It is a mixture of an hardcore APS trainer (clicking) and zombie survival, bedded on a solid foundation of an racing (or more like running) game touched by a little stealth.
The animations remind on the early works of Trey Parker and Matt Stone and the main character has a striking resemblance with an 80s fitness guru.

Clicking - Running - Zombies.

Enjoy!

(15 minutes left)
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