A short twin-stick (or keyboard) musical puzzle game. [Edit: the central game mechanic is based on the position of the player (direction and distance) from the sound source in each stage. Not everything is as it seems.]
A great first shot at an LD! I was a little confused as to how to get through the door once it was opened but I think I just didn't solve the puzzle ;) See you next jam!
I got to the second level but not past it... not entirely sure what to do. It seems interesting, but my projectiles seem to just disappear in midair without doing anything? =O
Thanks for comments and appreciate you trying out my little game. I realize it's not very well explained so I added another line of text that will hopefully provide some further guidance about what to do. I also realize this could have been better illustrated in the game design itself, but I just didn't get a chance to implement everything I wanted to, unfortunately. I learned a lot though and next time I will manage my time better! :p
Echoing what was previously stated, I had a hard time understanding the objective. However I did managed to get to the third level. From there I could not figure out how to hit the two cylinders.
Neat idea to have the music volume tied to the fire distance. The third level sound clip was a little abrasive.
I discovered the different colors would send you to different (mirrored?) levels. I like this as a way to give the player the ability for unique experiences on each play through.
I managed to get through the second level by just clipping through the wall, but I imagine that wasn't the intended solution? The third level (with 2 targets) I couldn't seem to do anything. I noticed that depending on my rotation and distance it changed the song/color/volume, but that didn't seem to do anything besides change the rotation of the second level. I also tried with an xbox one controller and could only shoot straight up and down, so I had to use mouse and keyboard.
Hey! There is a DLL missing in WindowsBuild (UnityPlayer.dll) I just reached the level 3 and I don't know how I can reach the two elements with my bullets (I am too far). Am i missing something ? :)
Whoops—sorry about the missing file. I've just uploaded another zip for Windows with the UnityPlayer.dll included.
A hint for the third level is that light and shadow are part of the stage design. Adding to what I said earlier, I was hoping to implement some sonic clues to help guide the player but didn't make it in time. :\
That's an interesting take on the theme, and a good first entry!
Gotta admit though, even if I got past a couple levels I did not really understand much of what was happening. Got the direction and distance to sound source thing, didn't seem to help me solve the third puzzle, think things got "lost in translation" as there wasn't much clue to what and how to solve. But yeah I understand, time management is hard. Very hard.
D'oh! Not sure what happened with the Windows build originally, but I just rebuilt from the Unity project and the new build has the EmbedRuntime folder in it now so I've uploaded that. Hopefully it should now work!
Hm, I'm not sure how to hit the cylinder on the second level, but then I'm kinda bad at puzzles. This is a really unique idea though it wasn't super clear what to do from the get-go. Nice submission :)
Ohhh :O This is an interesting one! It's pretty weird but i like the idea behind it, couldn't figure out the second level but i like where your mind is at though as far as the concept is concerned, so.. Good job!
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Echoing what was previously stated, I had a hard time understanding the objective. However I did managed to get to the third level. From there I could not figure out how to hit the two cylinders.
Neat idea to have the music volume tied to the fire distance. The third level sound clip was a little abrasive.
I discovered the different colors would send you to different (mirrored?) levels. I like this as a way to give the player the ability for unique experiences on each play through.
I just reached the level 3 and I don't know how I can reach the two elements with my bullets (I am too far). Am i missing something ? :)
Love the sounds mechanics. ^^
A hint for the third level is that light and shadow are part of the stage design. Adding to what I said earlier, I was hoping to implement some sonic clues to help guide the player but didn't make it in time. :\
I've found the solution for Level3! Good job and congratulations for your first LD entry. :)
Gotta admit though, even if I got past a couple levels I did not really understand much of what was happening. Got the direction and distance to sound source thing, didn't seem to help me solve the third puzzle, think things got "lost in translation" as there wasn't much clue to what and how to solve. But yeah I understand, time management is hard. Very hard.
Well done, and keep at it!
It's pretty weird but i like the idea behind it, couldn't figure out the second level but i like where your mind is at though as far as the concept is concerned, so.. Good job!