#### About Lost in a pocket of time, a generic space ship from 2XXX has somehow found itself lost in a goblin's dungeon. This isn't your conventional RPG since this sci-fi vehicle doesn't exactly play by the rules!
Use your spaceship to utterly decimate everything in your path!
#### Theme I interpreted the theme as so: when you place two conflicting genres together one will destroy the balance of the game. I designed the game with an environment of a Dungeon Crawler, however due to the combining of genres; a top down sci-fi vehicle is somehow exploring the dungeon and as you imagine a spaceship is fairly strong in such primitive times.
#### Known Bugs/Issues * Low FPS in certain areas due to being an unoptimized physics mess
I pushed a small update fixing a few bugs with the game, no content has been added.
* Graphic Settings now save and carry over between scenes. * Spelling mistake in a few areas. * Strange UI ordering glitch when opening settings.
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This is my first completed Ludum Dare submission! It was a ton of fun, I wish I could have managed my time a little better to fit all my ideas in, however overall I am happy with the final product.
Thank you for taking the time to check out my game!
Hahahaha! I love it! Although there's not much in the way of gameplay, ramming into stuff is fun enough on its own to qualify this as a game. My one criticism is that the controls feel a little unintuitive, the ship is a bit too floaty and turns too slowly.
Really fun game. I think more could've been explored with the two genres but honestly, the way that one orc every now and then flies 50 feet into the air makes me okay with it.
I enjoy destroying things, so this game really scratched an itch of mine, and the low-poly graphics are beautiful. I didn't really know what to do apart from destroying things, but I feel like there was more to it with all the item and key pickups. Also, I feel like floating score numbers would play a big part in the feel of the game.
What happens when a spaceship enters a dungeon...Play this game to find out.
This game is a polished entry into Ludum Dare. I like the focus on making the one level fun and expansive. Breaking everything was so much fun I forgot to look for the exit the first time.
I hope you get a chance to add more levels because sending the minions into the air was too satisfying. What creature will be deeper in the dungeon...turn in next week to find out? :bird:
Very cool 3d modelling, and the mashup of these very disparate genres was well executed. Would have preferred more sound FX, but what was there was hilarious fun, and that boss went down pretty fast, haha. Great job!
Really well polished game, I had my share of laughs when I sometimes launched goblins into the air at mach speed. Only issue I have is the lack of challenge and gameplay mechanics. Besides that, well done!
This is really well-done! It's very impressive how much stuff you managed to get into it. I wish that there could have been some sound, and adding some kind of power-ups or different attacks would have also made it more fun. Great job!
Fantastic game, very enjoyable! I was amazed by all the little things you added to the game like the graphics settings and all the breakable objects strewn about. It reached that sweet spot of "so overpowered there's no challenge, but there's enough going on to keep you interested". My two complaints are the lackluster sound design and how you use the mouse to aim your ship but the space bar to warp, instead of just pressing the left mouse button.
I beat the game at 19 seconds left, loved the simplicity of it! pretty goofy little experience. nice job! what i would recommend for simplest physic optimization is having 1 huge sphere object attached to your player thats a trigger, give every physics object a script where if they are out of the sphere rigidbody turns kinematic.. great entry!
Well done! Pretty interesting game, I like the funny artsyle and the music fits perfectly. The final aim was quite ambiguous for me at the beginning but after all I got it
Really cool game, enjoyed it for a short maze runner game, and steps could definitely be took afterwards to make it more replayable and a better game overall. Great job though!
@Jonathan-Lorenz Sorry about the poor optimization, due to the time restriction I did what I could.
If you are still interested in playing the game; changing the quality settings down to low within the game (not on the unity launcher) makes a considerable difference and may make the game somewhat playable.
Thank you for the kind words even with being unable to play the game!
@IndieLucky It indeed made a big difference! The game is funny and take the fact that we as players like to destroy everything that we can as a core concept. Simple but efficient. Good work!
This was such a fun game. We actually had an idea similar to yours, but we'd execute it as top down with pixel art. Your feature of adding time actually made me realize we should have implemented that in our game to give it a goal. Apart from adding some sound effects, cool tracks and obviously some more features such as power ups if you had the time, I think you did great and the game is just awesome.
Comments18
This game is a polished entry into Ludum Dare. I like the focus on making the one level fun and expansive. Breaking everything was so much fun I forgot to look for the exit the first time.
I hope you get a chance to add more levels because sending the minions into the air was too satisfying. What creature will be deeper in the dungeon...turn in next week to find out? :bird:
(Tips: Make smashing into hordes of enemies even more satisfying and add spaceship noises.)
Only issue I have is the lack of challenge and gameplay mechanics.
Besides that, well done!
If you are still interested in playing the game; changing the quality settings down to low within the game (not on the unity launcher) makes a considerable difference and may make the game somewhat playable.
Thank you for the kind words even with being unable to play the game!