Into the hell

Into the hell

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overall: 2.88
fun: 2.88
innovation: 2.20
theme: 2.80
graphics: 2.42
audio: 2.67
mood: 2.97
Hi everyone!
This is my first game made by my own and also my first Ludum Dare!
I was trying to keep it simple, so I've decided to use something card based for my first game.

So.....
I'd like to introduce "Into the hell"!. Rogue-like (but not to much like ;) ) card base game.

I used Unity3D, with pixilart (https://www.pixilart.com/draw) for graphics and beepbox for music.
Music is 100% mine, but some graphics are based on others from internet.

Whole game-play is simple.
Moving and fighting is turn base (as in board/card games).
Use WSAD or arrow to move around. There is an interactive console where you can follow changes from game (attacks/damages/bonuses etc).
During fight you can chose next step from 3 options: attack, block and run away.
Every level is procedural generated.
On some levels you can encounter stronger enemies - but they give you extra bonuses after fight.
Every flipped card and fight give you exp. After some amount this will change into bonuses!
From the console menu you can go back to first level without losing bonuses - this is some kind of NewGame+ version which can really helps prepare your player for stronger enemies.

Fight with enemies, collect bonuses, go far down as you can and have fun! Every feedback is more than welcome :)

If rogue-like can be a board/card game that is one of the way how that could works.

Small gameplay:

Take care!:)
Wallie
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