Heh. Amusing. I wasn't real clear what was going on sometimes with the 'oof' sounds my guy was making on normal platforms. But it certainly is an interesting take on the theme.
I definitely like the concept here - of navigating selectively through an endless platformer where the different platforms I hit are controlling a second aspect of the game related to economics. And then the macro-economic conditions affect the physics in the platform -- it's a cool idea!
I struggled with the high-speed pace, though. There was a lot being thrown at me here, and I would have enjoyed a bit more breathing room at the start to observe and learn the rules before things got so difficult. That, or an instant restart button so I could spend more time learning. I spent almost all of my time just trying not to die, and never really clicked with the higher-level economic concepts. (Hrm... was that the game's hidden message?)
The platformer was really troublesome for me - I could never tell which platforms I could jump up through, which ones were going to fall away suddenly, and often was left with no possible place to jump to survive. I barely had any time to pay attention to the other stuff going on.
I thought the jumping sound was me getting hurt, which confused the heck out of me until I realized it was just me jumping. The music integrated really well, gave it a nice feel.
Comments5
I struggled with the high-speed pace, though. There was a lot being thrown at me here, and I would have enjoyed a bit more breathing room at the start to observe and learn the rules before things got so difficult. That, or an instant restart button so I could spend more time learning. I spent almost all of my time just trying not to die, and never really clicked with the higher-level economic concepts. (Hrm... was that the game's hidden message?)
I thought the jumping sound was me getting hurt, which confused the heck out of me until I realized it was just me jumping. The music integrated really well, gave it a nice feel.