A mixture of a metroidvania, tanks and platform game. The objective of the game is to complete the whole level using new skills that you unlock around the game. Use AD to move, QE to change the weapon and click to shoot.
Blank shots are your basic ammo, that allow you to jump over obstacles.
Unlock charge shots to hit far away targets
Rope shots because Physics!
Contact: Dising: Alberto Navarro, Chema Esteo and Jesus Martinez. Code: Jesus Martinez @VirtualBandits on Twitter. Art: Chema Esteo @Sleepingpoison on Twitter. Music: Alberto Navarro @jonnymentero on Twitter.
Good idea and really addicting. I got frustrated kind of early but kept playing. Just one more try and then one more try until I finally gave up after falling off the same platform for the hundred time. The physics creates some humorous moments when just tumbling off the edge you want to stay on. Probably too hard for me in the long run but great job guys :)
Really cool and fun game! The physics and feel of the game was great for the most part but I found the elevator section a bit annoying as I continuously fell down after landing upside down on a platform. Still a very fun game with really cool graphics and feel! Good job!
Nice game overall, the physics went crazy sometimes, but I understand is part of the fun of the game. I like the concept and the implementation is solid. The art is nice, though I think a full 3D or full 2D would been better.
Some wonderfully executed mechanics here. Those physics-based firing and jumping interactions are often tricky to pull off, but you've done a great job of it. It feels fun and never frustrating, like some other physics platformers can. Also, love that Wonderboy-esque flat graphical style. Really great job; develop this further!
Great game. Didn't finish. Really wished the hook had a little more range, and a faster recoil. I wanted more of the swinging tank. Also, instead of shots being pick one and shoot, try having all 3 ready, so you can use them in sequence easier. I.e. use the hook, then the blast shot to boost a little higher/farther. I think there could have been a lot to that. Also for the hook, perhaps an option to keep tethered. I.e. if you hold the button down? but great game. :)
This's a great deal of fun, but it's quite hard. I couldn't get past the platforms after getting the rope shot and I gave it a lot of shots (sorry, but not really), but I just couldn't.
One problem I had was the ability to lock myself in using the rope shot by getting stuck on a platform below the point of impact. I could free myself after shooting around blanks like crazy, but putting the rope on a timer or allowing the player to cancel the previous one by shooting a new one would be much simpler.
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Nice job!
thanks for the review and the feedback!!
Lots of subtle gameplay mechanics as you get used to the physics.
One problem I had was the ability to lock myself in using the rope shot by getting stuck on a platform below the point of impact. I could free myself after shooting around blanks like crazy, but putting the rope on a timer or allowing the player to cancel the previous one by shooting a new one would be much simpler.
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape