
Jean-Micheng VS Goblins
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Jean-Micheng VS Goblins is a platformer-handball(sports) game.
The goal is to score as much as possible against the Goblins team (AI). Use the plaforms to move out of reach, there is no referee so you can throw some punches to the Goblins, no one will care!
The is no win or lose conditions. Just try to have the best score you can. Beware, Goblins are unfair and will jump on the field if you score too much...
__Important note: the throw/attack keyboard key is SHIFT (and not arrow up), both have an arrow pointing up on the keyboard, but only the first one works.__
I wrote my game out of raw C++ with SFML. Graphics are done on Gimp, audio with sfxr and a microphone and audacity.
The goal is to score as much as possible against the Goblins team (AI). Use the plaforms to move out of reach, there is no referee so you can throw some punches to the Goblins, no one will care!
The is no win or lose conditions. Just try to have the best score you can. Beware, Goblins are unfair and will jump on the field if you score too much...
__Important note: the throw/attack keyboard key is SHIFT (and not arrow up), both have an arrow pointing up on the keyboard, but only the first one works.__
I wrote my game out of raw C++ with SFML. Graphics are done on Gimp, audio with sfxr and a microphone and audacity.