KatamariVania

by guin36
Overall★★★★★★★★★★4.00
Fun★★★★★★★★★★4.00
Innovation★★★★★★★★★★2.50
Theme★★★★★★★★★★2.50
It was supposed to be a mix between katamari damacy and metroidvania where it was a game about exploring as a ball and unlocking paths by getting bigger, but it kind of turned into something else I'm not sure what. Enjoy!

Xbox controller: left stick to move, right stick for camera, triggers for zoom, back button to invert camera

Keyboard and mouse: wasd to move, i to invert, mouse to move camera

(ignore the top text for the first level, also the end of level 3 is probably broken lol)

Comments4

creepyounguy23 Apr 2018, 19:35
No colors even after I told you to add them 0/10 fite me irl
creepyounguy23 Apr 2018, 19:35
No colors even after I told you to add them 0/10 fite me irl
abhimonk
abhimonk24 Apr 2018, 00:15
Very creative idea. It was very satisfying to grow very large, and then look back at where I had been. It fit the metroidvania theme very well, as I felt my abilities grow as I revisited previous locations. The ball movement felt a little slow, as if I were moving through glue. I understand that the precise movement in the game would be difficult to control at higher speeds, but perhaps there could have been a mechanism to control the speed so we wouldn't have to slowly crawl around the map during less-precise sections. All that said, very fun game, I liked that the size contributed to more than just the raw size of the ball (other mechanics relied on the size, which was cool). Great Job!
abhimonk
abhimonk24 Apr 2018, 00:15
Very creative idea. It was very satisfying to grow very large, and then look back at where I had been. It fit the metroidvania theme very well, as I felt my abilities grow as I revisited previous locations. The ball movement felt a little slow, as if I were moving through glue. I understand that the precise movement in the game would be difficult to control at higher speeds, but perhaps there could have been a mechanism to control the speed so we wouldn't have to slowly crawl around the map during less-precise sections. All that said, very fun game, I liked that the size contributed to more than just the raw size of the ball (other mechanics relied on the size, which was cool). Great Job!

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