KatamariVania

by guin36
Overall★★★★★★★★★★4.00
Fun★★★★★★★★★★4.00
Innovation★★★★★★★★★★2.50
Theme★★★★★★★★★★2.50
It was supposed to be a mix between katamari damacy and metroidvania where it was a game about exploring as a ball and unlocking paths by getting bigger, but it kind of turned into something else I'm not sure what. Enjoy!

Xbox controller: left stick to move, right stick for camera, triggers for zoom, back button to invert camera

Keyboard and mouse: wasd to move, i to invert, mouse to move camera

(ignore the top text for the first level, also the end of level 3 is probably broken lol)

Comments2

creepyounguy23 Apr 2018, 19:35
No colors even after I told you to add them 0/10 fite me irl
abhimonk
abhimonk24 Apr 2018, 00:15
Very creative idea. It was very satisfying to grow very large, and then look back at where I had been. It fit the metroidvania theme very well, as I felt my abilities grow as I revisited previous locations. The ball movement felt a little slow, as if I were moving through glue. I understand that the precise movement in the game would be difficult to control at higher speeds, but perhaps there could have been a mechanism to control the speed so we wouldn't have to slowly crawl around the map during less-precise sections. All that said, very fun game, I liked that the size contributed to more than just the raw size of the ball (other mechanics relied on the size, which was cool). Great Job!

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