LD #41 Entry - RED   V S BLUE

LD #41 Entry - RED V S BLUE

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.57
fun: 3.21
innovation: 3.30
theme: 4.02
graphics: 3.07
audio: 3.29
humor: 3.50
mood: 3.40
You can now read my post-mortem for this game here: https://ldjam.com/events/ludum-dare/41/ld-41-entry-red-v-s-blue/red-v-s-blue-post-mortem-and-source-release

I would strongly suggest you play the game before you do, though.

Welcome to Red V S Blue! In this RTS/Clicker mashup, you use clicker mechanics to make units for the coming war. You only have five minutes to get ready, so choose your powerups and units wisely!!

Of course, everything may not be as it seems...and why is there a space between V and S in the title?

Written using my own engine.

Uses fonts from Chevy Ray's superb Pixel Font pack; go buy it at: http://www.pixel-fonts.com

Uses sound effects generated from BFXR: https://www.bfxr.net/

Uses random music generated from Abundant Music: https://pernyblom.github.io/abundant-music/index.html

Have fun!

UPDATE! I have now included the source code, including the framework I use to make all my games! 'Cause why not!

Once you've downloaded the source you're going to need some various other libraries to get it to work:

__GLEW__ - For OpenGL shtuff - http://glew.sourceforge.net/

__GLM__ - For matrices and vertices (who wants to write all that stuff themselves?) - https://glm.g-truc.net/0.9.8/index.html

__SDL2, SDL2Image and SDL2Mixer__ - For basic IO, drawing, image handling and sound - https://www.libsdl.org/download-2.0.php

__stb_truetype__ - For font handling - https://github.com/nothings/stb/blob/master/stb_truetype.h

The Framework (need a better name for it) assumes that these are all in their own folders alongside it in the Library folder.

You may notice that there's a Linux project! Unfortunately I just did not have time to do a Linux build, so it's only partially set up. The Framework itself is completely cross-platform, so building for Linux should be easy!

If you have any questions, just ask! You can message me through here or directly at [email protected].
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