
Invitris
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My first LD and "Combine 2 Incompatible Genres"
The original game idea was to bring Tetris influenced brick environment with completed-line clearing mechanics, focusing more on an arcade feeling of space shooter. Even containing flying enemy brick ships.
The partial prototype result has been questionable through the whole development time, I've had continuous feeling that this way of "combining two incompatible genres" just does not work, the game design is simply bad and prototype unplayable. With no time to start from scratch, I've had to carry on and make something out of it anyway.
Tools and resources used
- Unity 2017, Inkscape + Gimp, FL Studio + Audacity
- Homespun Font by Brian Kent (https://www.1001freefonts.com/homespun.font)