Deal 'Em Up

Deal 'Em Up

This game is from ldjam.com, which is currently unavailable.
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overall: 3.12
fun: 2.98
innovation: 3.25
theme: 3.42
graphics: 2.58
audio: 2.82
mood: 2.92

Screenshots



Description


Satan is at it again! As a professional gambler, Satan approached you and offered you the card game of your life. Of course, you had to accept. You quickly learn, however, that Satan's card game also involves guns, bombs, and poison. You must slaughter as many of Satan's demons as you can before you succumb to death to cause him as much harm as you can.

It is probably obvious, but the genres we mixed were card game and top-down shooter.

Controls


WASD - Move your character. There are two move modes that can be selected from the menu.

Mouse - Aim your weapon.

Click - Activate the selected weapon.

ESC - Bring up the in-game menu.

1-4 - Activate the selected card

Card Types


Health - Heals you

Pistol - Single shot per click with a delay

SMG - Auto fire, hold the mouse button down

Bomb - Self-explanatory, but be careful about the distance. It will hurt you too!

Poison - Creates a poison cloud that stays for a while

A health card activates automatically when selected and is then discarded. Bomb and poison cards are single-use. Once used they are discarded. SMG and Pistol are timed cards. However, all cards, including bomb and poison, are discarded five seconds after activation.

Enemies are divided into waves and get harder with each wave.

We hope you enjoy playing this game as much as we have enjoyed making it.

The work was divided up as follows


James - Coding, Scripting, and 1 graphic!

Anthony - Most graphics and particle systems

Cameron - Remaining graphics, Sound FX, and Music

Tools Used


Unity 2017.3.1f1

Gimp

Bosca Ceoil

Bfxr

Notes about the WebGL Version


_Please note:_ We have come to notice that the sound fx seem harsher and louder in the WebGL version than in a standalone. We did nothing different and this is likely due to either the Unity Web Engine or the browser. Before starting a WebGL game, we highly recommend reducing the volume on the sound fx to about half. Thanks!
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