Litur Teningur

Litur Teningur

This game is from ldjam.com, which is currently unavailable.
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overall: 3.83
fun: 3.56
innovation: 3.69
theme: 3.56
graphics: 3.30
audio: 3.72
humor: 2.19
mood: 3.78
Litur Teningur is a calm, otherworldly, relaxed, recreational voxel-based first-person 3D match 3 sandbox game. Try to say that quickly a few times.

This is my first entry to Ludum Dare and I'm very glad I finally made it. :)

https://youtu.be/E00J-af3M-w

Instructions
============

WASD - Move

Space - Jump

Left mouse button (LMB) - Paint

Right mouse button (RMB) - Scan

Mouse wheel - Select color

At the bottom of the screen you see your color inventory. In the beginning you have 10 blobs of each color. Use your mouse wheel to cycle through your colors.

Aim at uncolored blocks and press LMB to color them. Press RMB on colored blocks to make them transparent so you can see (kinda) what's behind them.

Whenever you color a block, you lose one blob of color. You gain new blobs by connecting blocks of the same color.

If you connect at least 3 blocks (ie. their faces touch) they will vanish and you get one blob of color per block destroyed. Your score will also increase depending on how many blocks you destroyed (the more you destroy at once, the better).

You lose the game if you have no more color blobs left, or if you fall out of the big cube of cubes you're in.

There is no win condition. The point of the game is just to relax and raise your personal highscore. :)

Have fun!

Notes
=====

o Generating the world may take a few moments so please be patient.

o As for the builds below, I was only able to test the Windows builds. For OSX and Linux, I just trusted Godot's exporter. Judging from comments so far, they seem to work fine though. :)

o The HTML5 build did not work at all. Unfortunately.

o Latest post-compo builds will be available here: https://github.com/vinterskog/LiturTeningur

Tools Used
==========

- Godot Engine 3.0.2
- Sunvox 1.9.3b
- rFXGen
- Blender 1.79
- Paint .NET
- Audacity
- Notepad++
Found a bug?
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