Lootbox Simulator 2018 - Post Mortem

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How the Compo Went:

I recently started to learn Java in an effort to enhance my developer skills. I was previously familiar with C# and Python for all of my previous personal projects, apps, and games. Since LD41 was right around the corner I decided to use that as my fuel to learn enough Java to kickstart my knowledge.

The entire week before the Compo I was dissecting open source projects to learn how they composed their games, what libraries to use, and ways to handle the screen, etc. I found it hard to find consistent information that was transferable from tutorial to tutorial to whatever else as you had to build your base and everyone did it differently.

Somehow I managed to come up with a game for the theme which was to simulate the opening of loot boxes. So a simulation game. I then added how to get currency to open said boxes by adding in the second genre of a clicker game. The first day was entirely learning how to setup the screen, the buttons, and managing the data. The second day was fighting with how the images are displayed, adding effects, music, sound, and drawing the images used.

I'm not proud of the game itself, but I am proud that I made something okay with next to no Java experience by myself in 48 hours.

Source: ldjam.com archive

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