Hi Ludum Dare! We wanted to do a combination of classic movement [Like turnbased games] and crazy multiplayer action [something frenetic and crazy with slow movement and shooting style].
In this game two players will have to play against each other to win 3 rounds. Between rounds there will be 'laws' which change the gameplay. So in some cases you will have to fight invisible, with tramps and with slow bullets. Those 'laws' change every round to match crazy combinations. All the resources are made by ourselves during the development.
You will need a friend :c. The game isnt singleplayer, only local multiplayer.
We really hope you enjoy it and we hope you post feedback about it.
[Sry for our english, we are not native :'c]
We made the game entirety in PlayMaker [Unity] and only for PC (Maybe for now... (?)) and we wanted to show you some screenshot showing how it was done :D
Here we have our very first FSM. The movement one. As we sad, we wanted to make it seem like these old games that doesn't have free movement. Instead, they have these squares where you can walk. So, first you have to finish the 'walking' and then you can shoot. It's a very limited type of movement, but we wanted to do it that way, we wanted to make our game a little more strategy because a failure movement could became a lost round.
This is the shooting manager. This is a simple FSM where our player can only shoot in front of their faces. So they will have to be in front of each other in order to kill the other. As we said earlier, we want you to think before you do an action, so, if you miss the soot, your friend [or enemy in this case (?)] can oneshot you.
And then we have this precious thing that we call the 'Game Manager'. But does it do? It make the game a little more fun. And by little I meant A LOT. Earlier I told you abot these 'laws', so this is the culprit. In seconds, you could find yourself in a fight shooting each other and then you can be killed by a surprise trap, or a 'Speed of ligth' bullet, or just because lights went out.
We really hope you enjoy our game and, if there is any issue, bug or glitch; we really encorageous you to tell us about it here in the comments.
If you dont want to donwload it, you can find it on Gamejolt and play it on browser
Unfortunately I didn't have someone to play with when I tried it out, but I tested it through on my own, very well done! I love the idea of random modifiers and 1v1 gameplay :)
really cool game, i got really unlucky and my first law was the invisible one, it is hard to play not knowing the game and not seeing you character, but it was fun.
@gamesient We thought the same but we used those keys because not all the computers have the numpad and they couldn't play our game, in the future this option will be added and thanks for telling us :D
First of all, sry for not adding 'singleplayer', we almost ran out of time and we didnt want to have an uncompleted AI. We are trying our best to learn Photon and add a multiplayer mode.
The 'One-shot kill' is made to make the game harder and faster. We wanted the people to feel the danger of getting exposed for trying to get the kill. And yeah, the 'powerups' [cards] are made to make the game funier and harder too. There will be games where you shoot while you move and you have super velocity; and others where you can't see your player and there are traps around.
So as I said, thanks for the feedback and we are very happy that you liked it! ^^
I could see this being really fun as a full multiplayer game, the mixtures of modifiers are interesting and I think if the games lasted a bit longer it would let you experience all the fun combinations more. A big issue for me is the font, it goes well with the aesthetics of the game but it makes some words difficult to read.
I love your graphics style and the polished feel of everything. I imagined you guys had to work hard on this, but the result is totally worth it. Congrats guys!
@kilosaurus Then try it with friends, we couldn't stop playing even during the development. We had a really good time. Thanks for the support! :D
@PSiv We knew about the problem with the font, but we thought texts in the game aren't actually important when you have played the game twice, so we decided to make it look cool. Thank you for posting your opinion. You really got what the game is about. :)
@dmanzano101 Thanks for the support!, although we haven't a composer or dominate any composing software we wanted to make all the resources by our own, so I can understand what you say. We'll try to improve the sound.
@Hare Software Thank you for the comment :D it was our first time in a jam, and yeah, we suffered a lot, but this kind of support make it completely worthy.
And again, thanks a lot to all of you who are posting your opinions and support, it'll really help us to improve the game and the future projects.
This looks amazingly polished! Everything, from countdown animation to characters and setting! The laws mechanic is creative and very interesting to see in execution. Love that you rescued this type of coops. Used to play a lot of these with my siblings back in the 90s! Haha!
Sadly i was alone when trying this but tried it 1v1 against myself. loved the idea of random events on arena! Looped music could use some polish but other than that... really smooth and great game. Nice entry!
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It's very pretty, and visual feedback works well, with the cards appearing from the bottom, or the sfx on the menu. Good job here !
First of all, sry for not adding 'singleplayer', we almost ran out of time and we didnt want to have an uncompleted AI. We are trying our best to learn Photon and add a multiplayer mode.
The 'One-shot kill' is made to make the game harder and faster. We wanted the people to feel the danger of getting exposed for trying to get the kill. And yeah, the 'powerups' [cards] are made to make the game funier and harder too. There will be games where you shoot while you move and you have super velocity; and others where you can't see your player and there are traps around.
So as I said, thanks for the feedback and we are very happy that you liked it! ^^
Maybe Audio is the part that i like less.
Great Job! Keep working on it
Thanks for the support! :D
@PSiv We knew about the problem with the font, but we thought texts in the game aren't actually important when you have played the game twice, so we decided to make it look cool.
Thank you for posting your opinion. You really got what the game is about. :)
@dmanzano101 Thanks for the support!, although we haven't a composer or dominate any composing software we wanted to make all the resources by our own, so I can understand what you say. We'll try to improve the sound.
@Hare Software Thank you for the comment :D it was our first time in a jam, and yeah, we suffered a lot, but this kind of support make it completely worthy.
And again, thanks a lot to all of you who are posting your opinions and support, it'll really help us to improve the game and the future projects.