
Match Racer
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
========= About the Game ========
In Match Racer, you race. And you play Match3. And it is turn based. And it is a lot of fun!
To gain actions for your racecar, you play three rounds of match3 first. After that, it is time to hit the track and try not to crash into the walls. Once you are out of actions, you go back to the match3 part. Also, there are boosts for the racing part you can get by clearing four or more tiles in the match3.
========= How To Play ==========
The whole game is mouse controlled. In the match3 part, you click one tile in the center of the track, and then an adjacent tile to make the tiles swap places. If after the swap three or more tiles of the same type are adjacent in a straight line, they will be deleted. You will get one car action for three deleted tiles. If you manage to clear four or more tiles in one turn, you will get a boost according to the type of tile you cleared.
After three turns, the game switches to the race car. Here, you pilot your car by selecting one of 9 available positions. The car will now drive to this position. To increase speed, select one of the three positions on the far side of the car. To brake, select one the three positions near the car. To steer, select either the left or the right positions. The speed of the car is retained between turns, which means you should brake before a corner to not overshoot it.
The game ends when you have completed a lap.
There is also a tutorial available ingame, just click the tutorial button from the menu or click the question mark icon in the upper right side of your screen.
======== Music and Sound Effects ========
If you do not like the music and / or the sound effects, you can turn them off in the Options. Press Escape or click the menu icon in the upper right side to open the Menu. Then click Options. You will see two sliders, one for sound effects and one for music. These values will be saved between game sessions.
======== Feedback ========
If you have feedback or found a bug, please leave a comment here or on the itch.io page, or tweet me at @dievo.
======== Versions =======
Windows Versions are available via itch.io.
MacOSX version will be available tomorrow.
Sourcecode is available as Dropbox Download.
======== Bugs =========
Resolution: If your game is cut off on the edges, please use a 16:9 resolution, for example 1920x1080.
======== Development ========
The game was made in Unity.
Graphics were created with Adobe Illustrator.
Sound was created with Apple Garageband, BFXR and LabChirp.
The weekend was fueled by Rockstar Energy ;-)
========= FUTURE ======
I plan to add more tracks and a real AI. This enhanced edition will be available soon and maybe, if the feedback is positive enough, I'll create a real game out of it. I'm very happy with how the game turned out, this was the first time I did not have any real time problems. I wish I could have added more tracks for the compo version, but I think you'll get the idea of how the game works. In my opinion, this is the best game I've created for Ludum Dare to this day.
A Ludum Dare 41 Compo entry. The game was made by Thomas Diehl in 48 hours. If you like it (or don’t) please leave a comment
http://www.dievolution.com
In Match Racer, you race. And you play Match3. And it is turn based. And it is a lot of fun!
To gain actions for your racecar, you play three rounds of match3 first. After that, it is time to hit the track and try not to crash into the walls. Once you are out of actions, you go back to the match3 part. Also, there are boosts for the racing part you can get by clearing four or more tiles in the match3.
========= How To Play ==========
The whole game is mouse controlled. In the match3 part, you click one tile in the center of the track, and then an adjacent tile to make the tiles swap places. If after the swap three or more tiles of the same type are adjacent in a straight line, they will be deleted. You will get one car action for three deleted tiles. If you manage to clear four or more tiles in one turn, you will get a boost according to the type of tile you cleared.
After three turns, the game switches to the race car. Here, you pilot your car by selecting one of 9 available positions. The car will now drive to this position. To increase speed, select one of the three positions on the far side of the car. To brake, select one the three positions near the car. To steer, select either the left or the right positions. The speed of the car is retained between turns, which means you should brake before a corner to not overshoot it.
The game ends when you have completed a lap.
There is also a tutorial available ingame, just click the tutorial button from the menu or click the question mark icon in the upper right side of your screen.
======== Music and Sound Effects ========
If you do not like the music and / or the sound effects, you can turn them off in the Options. Press Escape or click the menu icon in the upper right side to open the Menu. Then click Options. You will see two sliders, one for sound effects and one for music. These values will be saved between game sessions.
======== Feedback ========
If you have feedback or found a bug, please leave a comment here or on the itch.io page, or tweet me at @dievo.
======== Versions =======
Windows Versions are available via itch.io.
MacOSX version will be available tomorrow.
Sourcecode is available as Dropbox Download.
======== Bugs =========
Resolution: If your game is cut off on the edges, please use a 16:9 resolution, for example 1920x1080.
======== Development ========
The game was made in Unity.
Graphics were created with Adobe Illustrator.
Sound was created with Apple Garageband, BFXR and LabChirp.
The weekend was fueled by Rockstar Energy ;-)
========= FUTURE ======
I plan to add more tracks and a real AI. This enhanced edition will be available soon and maybe, if the feedback is positive enough, I'll create a real game out of it. I'm very happy with how the game turned out, this was the first time I did not have any real time problems. I wish I could have added more tracks for the compo version, but I think you'll get the idea of how the game works. In my opinion, this is the best game I've created for Ludum Dare to this day.
A Ludum Dare 41 Compo entry. The game was made by Thomas Diehl in 48 hours. If you like it (or don’t) please leave a comment
http://www.dievolution.com