My first Ludum Dare completed, and here is my game!
With the theme, I took two genres and made them play side-by-side where actions in one game influence the other.
Completing pairs in the memory game gives you score or power-ups that help you with the bunny-defense game to the right. Shooting the bunnies might also drop red power-up that reveals a memory-pair for you.
When a bunny reaches the carrots one life is lost. The goal of the game is to get as high of a score as possible.
Nice low poly art style and simple yet addictive gameplay ! I did feel sometimes as if the tiles didn't respond to my clics. Adding a little, satisfying clic sound would of helped there ! So yeah, all in all a sold, nice LD entry :) !
I think I would have found it easier if what I was doing with the mouse was on the right, like my mouse; but that only applies because I'm right-handed.
I cleared one memory board and got 1010 points before dying on my last run. Doing multiple things games are difficult to do in a Ludum Dare, what with feature creep and building what amounts to several games in the span of one short jam. But you've done good work here.
I do have a complaint about the sluggishness of the game, though. It's not enough to break the experience, but it does get in the way. The memory matching has a very long animation and often -due to the delays- the game would turn off a different pair than I was trying to select. I eventually got used to and compensated for the delays, but I would've preferred if when I clicked a tile it immediately turned over (or had an animation
Very nice! It really reminds me of those 5 second frenzy games, where you have to juggle your attention. If you were to put another minigame in there it'd probably be infernal... And I couldn't wait to try it, haha!
@amras0000 whoa, thank you for the feedback! I agree with your points and I will try to think about those things for my next Ludum Dare. I'm glad you liked it anyways!
Great job! It feels like a complete browser game, very nice for 48 hours. I agree with some of the points that have already been made: swapping the left and right halves of the game and the length of the memory card flip animation. Also, it would be cool if you got a bonus for completing a memory board, since it feels like quite the accomplishment. Also, do the rabbits start coming faster than the player's rate of fire? It seemed like it, at the end. Their spawn rate should probably asymptotically approach the base fire rate.
Game is very tough to keep track of aiming and memory. I think this would make a great memory game as it kind of forces you to keep up. I managed to clear the board once but quickly lost as things sped up.
I'm a sucker for "doing multiple things at once" games.