PS - please be careful with our terminals, they're old and fragile. And remember, the mainframe won't respond until you type enter.
Game code in css, html, javascript, SWI-Prolog and Java by Anne Ogborn and Aaron Boudreaux. Graphics - uh... ASCII art counts as graphics? Audio - decided not to have the faint hum of the flyback transformer and flourescent lights. Font is VT322 from the Google Fonts collection
Just had a playthroguh, it was interesting. I had just an issue with how the input validation was delayed or how it can go between two lines of the result, but else it works pretty fine. I guess it's part of the terminal emulation?
Anyway, that's a cool way to remix the minesweeper, nice job!
Neat idea, I like the flickering screen/terminal emulation, it really brought me back to those chunky text games of the 80s. Also, the narrative tone of minesweeper is just so ludicrous. I love it.
Excellent fit for the theme, combining a classic visual puzzler with a text-based adventure! Really calls up that nostalgia with the terminal green and flicker as well. On that note though, autoscrolling when the output hits the bottom of the "terminal" would be a nice addition. Nicely flavored text as well, enough variety that it's not boring but consistent enough that you can decipher the state of the game board.
At first, I thought I was just playing a retro-text-based game with gritty lore. It took me a minute or two to realize I was playing Minesweeper and had to conceptualize the map in my head, it was a lot of fun. Overall, excellent use of the theme by mixing two genres in a quirky but harmonious way. (I also agree that auto-scrolling and maybe some audio, like a typing noise, footsteps, radar noise, might have helped)
Anyway, that's a cool way to remix the minesweeper, nice job!