
Nanashi
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Nanashi is an isometric twin stick shooter focused on combining genres. Play through 4 different mini challenges of different kind such as a breakout, or an horde mode as you collect the crystals that will open the way to the final boss of the game.
Highly recommended to play with a PS4 controller as for being a twin stick shooter I was the one I primarly used. Any advice is welcomed.
In case you wanna try a different controller it should work, if not, just tell me about it.
Keyboard/Dualshock 4 controls:
WASD/Left Stick -> movement
IJKL/Right Stick -> camera control
Spacebar/ R1 -> shooting
Also, I added to the gamejolt page and alternative and extraofficial input scheme where the axes are not rotated 45º and with a minor sliding spaceship as some people have been asking for it
The recommended resolution I used while working on it was 760x480 but I leave it up to you to choose one when trying it out.
Some screenshots :)
Bugfixing updates:
v.1.0.1
Patched some minor issues with the UI elements not resizing when selecting the screen resolution and a weird controller issue that was reported by a friend.
v.1.0.2
Fixed music not looping. For some reason I forgot to include this in the previous bugfix
Highly recommended to play with a PS4 controller as for being a twin stick shooter I was the one I primarly used. Any advice is welcomed.
In case you wanna try a different controller it should work, if not, just tell me about it.
Keyboard/Dualshock 4 controls:
WASD/Left Stick -> movement
IJKL/Right Stick -> camera control
Spacebar/ R1 -> shooting
Other inputs: you can edit the inputs from the unity startup config screen, which I highly recommend if you plan on using an Xbox Controller as the right stick axis for the PS4 and Xbox controllers are not the same ##
Also, I added to the gamejolt page and alternative and extraofficial input scheme where the axes are not rotated 45º and with a minor sliding spaceship as some people have been asking for it
The recommended resolution I used while working on it was 760x480 but I leave it up to you to choose one when trying it out.
Some screenshots :)
Bugfixing updates:
v.1.0.1
Patched some minor issues with the UI elements not resizing when selecting the screen resolution and a weird controller issue that was reported by a friend.
v.1.0.2
Fixed music not looping. For some reason I forgot to include this in the previous bugfix