
Note Cards (Unfinished)
This game is from ldjam.com, which is currently unavailable.
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My first game jam game!
I wanted to combine a music/rhythm game with a card game. It's not quite finished (I'm having trouble with the next feature I wanted to implement), but I had some fun with it, and I wanted to put something up before the jam closes.
You play cards from your hand of 6 cards, each with a random note length (whole note, half note, quarter note, or eighth note) and pitch (A, B, C, D, E, F, or G). The number keys 1-6 are used. When a card is played, its note is placed on the staff and its sound plays on loop until another card is played. Playing a card on beat or on a half-beat (when the moving bar passes over one of the arrows at the bottom) makes the note more opaque, and the more off a note is played, the more transparent it appears. A new, random card then replaces the played card.
I'm currently working on forcing the player to wait for the last note played to finish (which may take more or less time depending on the length of the note played) before playing another card. After that, I want to implement a scoring system, with bonuses for playing cards on beat, not leaving long pauses between notes, or playing sequential pitches (A then B then C, for example). Penalties for playing off beat or before the last note finishes would be good as well. After that, perhaps other game modes or being able to record and play back the "song" created during a previous game might be implemented. I plan on going further with this after the jam closes.
All the art assets were made by me using MS Paint, with the alpha layer (transparent parts) added using GIMP 2. Sound was made using Chiptone (an online tool) then edited by a friend using Audacity to reduce the "popping" sound at the start and end of the sound clip. I used the Godot game engine (3.0 version), and took advantage of their official documentation as well as many, many forum posts.
The link to my zip file in Google Drive containing the .exe executable file (run this) and the .pck file (extra data the game needs, apparently) is attached.
I wanted to combine a music/rhythm game with a card game. It's not quite finished (I'm having trouble with the next feature I wanted to implement), but I had some fun with it, and I wanted to put something up before the jam closes.
You play cards from your hand of 6 cards, each with a random note length (whole note, half note, quarter note, or eighth note) and pitch (A, B, C, D, E, F, or G). The number keys 1-6 are used. When a card is played, its note is placed on the staff and its sound plays on loop until another card is played. Playing a card on beat or on a half-beat (when the moving bar passes over one of the arrows at the bottom) makes the note more opaque, and the more off a note is played, the more transparent it appears. A new, random card then replaces the played card.
I'm currently working on forcing the player to wait for the last note played to finish (which may take more or less time depending on the length of the note played) before playing another card. After that, I want to implement a scoring system, with bonuses for playing cards on beat, not leaving long pauses between notes, or playing sequential pitches (A then B then C, for example). Penalties for playing off beat or before the last note finishes would be good as well. After that, perhaps other game modes or being able to record and play back the "song" created during a previous game might be implemented. I plan on going further with this after the jam closes.
All the art assets were made by me using MS Paint, with the alpha layer (transparent parts) added using GIMP 2. Sound was made using Chiptone (an online tool) then edited by a friend using Audacity to reduce the "popping" sound at the start and end of the sound clip. I used the Godot game engine (3.0 version), and took advantage of their official documentation as well as many, many forum posts.
The link to my zip file in Google Drive containing the .exe executable file (run this) and the .pck file (extra data the game needs, apparently) is attached.