Pseudonarrative Dissonance

Pseudonarrative Dissonance

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.52
fun: 2.98
innovation: 3.11
theme: 2.63
graphics: 3.76
audio: 4.37
humor: 3.17
mood: 4.48
Play!

A hardboiled gumshoe finds himself on a fruitless chase performing meaningless tasks.

Controls:

* WASD to move.
* Mouse move to look.
* Click to interact.

Hints:

* You're only out of leads when the story says so. There is no fail or win state. Once you've *cracked the code*, there's nothing left for you to do.
* When switching between movement and interaction modes in WebGL, you may need to click the mouse to give focus back to the window.

Made with Unity 5.6 (including TextMeshPro and Post Processing Stack), Blender, Gimp, Substance Designer, and Reason.
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