Explore a dungeon where you know all you enemies moves in advance, and you must plan your moves accordingly. This was intended to be a mixture of a programming game and rogue-like/dungeon crawler.
Unfortunately, I wasn't able to flesh this out as much as I wanted - notable stuff on the cutting block: * Actually exploring dungeons * Loot, which modifies your abilities * More rooms and enemies * Audio, better graphics
Still, I had fun making it, and what's there is not too bad in my opinion :)
Controls
Everything is Keyboard + Mouse
Add command: left click in the toolbox Change selected command: left click in command track Delete a command: right click in command track Inspect enemy moves: hover over the enemy Scroll map: arrow keys
Moves
Since there aren't tool-tips, here are the available moves * Player Moves * Move Up/Down/Left/Right * Turn clockwise/counter-clockwise * Do nothing * Attack the space in front * Shoot fireball * "Big swing", attacking a 3-space cone in front * Swing axe - turn and attack in the front and to the side * Enemy Moves * Move toward player * Turn toward player * Spawn a fireball * Self-destruct
Bugfixes Updates
* 2018-04-25: Rebuilt to hopefully remove need for redistributable * 2018-04-24: Fixed a crash that randomly occurs when selecting a room
Hey, I'd love to rate your game, but I'm having trouble launching the file using the zip posted in Dropbox. Any special tips on getting your game up and running? If not, maybe post some photos or a video of game-play so I can give you a rating on your submission!
Hey it looks like you got the download fixed! Not sure if your original upload had audio, but some dungeon crawling music would really help the atmosphere in this game. I like the turn based mechanic, but it's difficult to map out several actions with minimal visual ques available. Maybe dialing down the number of actions you can take in each round to help lower the difficulty? Overall a creative submission, good work!
Comments8
I changed some config and rebuilt to hopefully remove the need for the redistributable - let me know if that didn't fix the problem. Thanks!