Yeah! I love the little devils clinging to the saw blades, and that music loop. Not sure how it fits the theme of the jam, but it's nice to see another not-so-cute game out there.
Super hard! Seems to require incredibly tight timing. I was just holding the "up" button most of the time and trying to fly up the level before the blades closed up.
@stderr Yeah we had trouble balancing the game between the wall closing speed and damage dealt/taken it either felt way too easy or too challenging.
@szabe@BalladofSong Both the player and the enemies can actually shoot through the platforms and it's not always very clear where you area being shot from. (Maybe some sort of directional indicator would fix that).
Very fun music and mood. Feel like I've been through hell lol. Would have liked it if the saws didn't cover the only possible exits hehe. Also the jumping was very buggy and the falling could have been a bit quicker, since a lot of the time I got stuck on things due to unresponsive controls.
Dude. I made it out of hell. I freaking did it! Only critique, you totally could have embraced the floaty physics with sprites. maybe like... hot gas that shoots you up or something? Like... you could ride it up with your flannel or something and if you shoot your flannel there are holes and you go slower unless you find patches around??? Anyways, keep up the great work!
I found this game a bit barebone - the shooting mechanics are a bit incomplete seen as all the bullets can go through the walls, and I don't really understand the point of the circular saws on each side of the screen closing in slowly - especially seen as there is no score in-game - if there were one that depends on how high you go or on the number of ennemies killes or on how long you manage to survive in-game, why not, but on their own, they don't make much sense to me... This game's a good start, I'm looking forward to seeing what you come up with next time :-)
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@stderr Yeah we had trouble balancing the game between the wall closing speed and damage dealt/taken it either felt way too easy or too challenging.
@szabe @BalladofSong Both the player and the enemies can actually shoot through the platforms and it's not always very clear where you area being shot from. (Maybe some sort of directional indicator would fix that).
Only critique, you totally could have embraced the floaty physics with sprites. maybe like... hot gas that shoots you up or something? Like... you could ride it up with your flannel or something and if you shoot your flannel there are holes and you go slower unless you find patches around???
Anyways, keep up the great work!
It's hard, or maybe me been bad at platformers. Music is so cool. :metal: