
Ready, Deck, Go!
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Summary
Ready, Deck, Go! is a racing game / trading card game mashup. Go down to the pub and play the hot new card game where you also race starships. Just try not to spend too much money on card packs (after all, the only thing stopping you is your own self-restraint).
Tools Used
Programmed in Java using *Eclipse*. The engine is a very basic homebrew affair (included in source files). Graphics were created in *GIMP*. Sound effects were created in *BFXR* and *Audacity*. Music would've been made in *Bosca Ceoil Online*.
Setup
Extract everything from the zip folder to the same location, then run the executable jar file.
Playing the game:
When you start a race you will need to make a deck from the cards you own. Click on a card to move it in/out of your deck. A deck consists of 1 ship card and 6 standard cards.
During the race, use the movement controls (A/D or arrow keys) to avoid incoming asteroids (hitting them will give you a time penalty).
At certain intervals, the race will pause and an "event" will occur - this is where you play your cards. You need to match the difficulty level of the event card with your ship's relevant stat, or you take a time penalty. Choose a card to play - this card will add to your ship's stats for this event.
At the end of the race, your time is compared to your opponent's - the lowest time wins.
Updates:
*2018-04-23: Reuploaded to itch.io. Removed placeholder music loop.*
*2018-04-24: Fixed a graphical error happening on higher difficulty event cards.*
Ready, Deck, Go! is a racing game / trading card game mashup. Go down to the pub and play the hot new card game where you also race starships. Just try not to spend too much money on card packs (after all, the only thing stopping you is your own self-restraint).
Tools Used
Programmed in Java using *Eclipse*. The engine is a very basic homebrew affair (included in source files). Graphics were created in *GIMP*. Sound effects were created in *BFXR* and *Audacity*. Music would've been made in *Bosca Ceoil Online*.
Setup
Extract everything from the zip folder to the same location, then run the executable jar file.
Playing the game:
When you start a race you will need to make a deck from the cards you own. Click on a card to move it in/out of your deck. A deck consists of 1 ship card and 6 standard cards.
During the race, use the movement controls (A/D or arrow keys) to avoid incoming asteroids (hitting them will give you a time penalty).
At certain intervals, the race will pause and an "event" will occur - this is where you play your cards. You need to match the difficulty level of the event card with your ship's relevant stat, or you take a time penalty. Choose a card to play - this card will add to your ship's stats for this event.
At the end of the race, your time is compared to your opponent's - the lowest time wins.
Updates:
*2018-04-23: Reuploaded to itch.io. Removed placeholder music loop.*
*2018-04-24: Fixed a graphical error happening on higher difficulty event cards.*