
Red Shirt Engineer
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Shortly after a scientific expedition arrived at an interesting spatial anomaly, hostile ships start warping in. Without any communication whatsoever, they open fire, and target your ship's systems, and many crew members are injured. You, the enigmatic engineer wearing a red shirt, must repair the damage done to each system, and pilot the ship to safety.
.
HOW TO PLAY:
Unfortunately I didn't get any time to write a tutorial really, just some tooltips. So here's one.
W = Move forward
A = Turn left
D = Turn right
Left Arrow = Fire left railgun
Up Arrow = Fire forward railgun
Right Arrow = Fire right railgun
.
The button on the top-left of your screen will take you to see the panel that's been damaged.
Once viewing the engineering panel, everything is fairly self-explanatory. At the top, you have a selection of logic gates you can place, a tool to connect them, and a button to return to the original ship view.
Each logic gate has 2 input terminals(except the NOT gate, that has 1), and an output terminal. The blue circles are inputs, the red circle is the output, and the cross above the output is to delete the logic gate. The same colour scheme applies to the panels' inputs and outputs (left and right terminals respectively).
Once you click a terminal, you will start dragging a wire. You can right-click to drop it. Each input can only be connected to one output, and each output can only be connected to one input (though the panel terminals on the left can be connected to multiple terminals). Note: I have seen some bugs with this, if you connect an input to multiple outputs or vice versa it probably won't work... you might have to restart the game even ;)
Remember - some circuits are connected to machines that generate a lot of heat. If these are allowed to get too hot, your circuit could get damaged!
.
DEV NOTES:
Quite happy with how this turned out. I would have liked to have added another system and some music, but at least I got some sound effects so that's great. Not entirely sure about the background when flying in ship view, it should probably be a scrolling background of sorts, but oh well.
In terms of bugs, it's playable. I've double checked that it's possible, but there might be a bug or two still. If you find one please tell me :)
If you're curious, I made a kind of manual for the circuits. They won't tell you the solution(s), but they go into more detail about what each input/output does and the implications of certain sets of inputs/outputs.
Have fun!
.
HOW TO PLAY:
Unfortunately I didn't get any time to write a tutorial really, just some tooltips. So here's one.
W = Move forward
A = Turn left
D = Turn right
Left Arrow = Fire left railgun
Up Arrow = Fire forward railgun
Right Arrow = Fire right railgun
.
The button on the top-left of your screen will take you to see the panel that's been damaged.
Once viewing the engineering panel, everything is fairly self-explanatory. At the top, you have a selection of logic gates you can place, a tool to connect them, and a button to return to the original ship view.
Each logic gate has 2 input terminals(except the NOT gate, that has 1), and an output terminal. The blue circles are inputs, the red circle is the output, and the cross above the output is to delete the logic gate. The same colour scheme applies to the panels' inputs and outputs (left and right terminals respectively).
Once you click a terminal, you will start dragging a wire. You can right-click to drop it. Each input can only be connected to one output, and each output can only be connected to one input (though the panel terminals on the left can be connected to multiple terminals). Note: I have seen some bugs with this, if you connect an input to multiple outputs or vice versa it probably won't work... you might have to restart the game even ;)
Remember - some circuits are connected to machines that generate a lot of heat. If these are allowed to get too hot, your circuit could get damaged!
.
DEV NOTES:
Quite happy with how this turned out. I would have liked to have added another system and some music, but at least I got some sound effects so that's great. Not entirely sure about the background when flying in ship view, it should probably be a scrolling background of sorts, but oh well.
In terms of bugs, it's playable. I've double checked that it's possible, but there might be a bug or two still. If you find one please tell me :)
If you're curious, I made a kind of manual for the circuits. They won't tell you the solution(s), but they go into more detail about what each input/output does and the implications of certain sets of inputs/outputs.
Have fun!